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Crash in ParticleSystemParticles::CopyToArrayAOS() when calling Particle...
How to reproduce: 1. Open tester-attached project (ParticleCrash) 2. In SampleScene enter Play Mode 3. Press 'Space' to call Particl... Read more
Player Setting "Virtual Reality Supported" is shared cross-platform
In the Player Settings, "Virtual Reality Supported" is shared between multiple platforms. This isn't necessarily desirable, as on st... Read more
Timeline performance problem when previewing animated prefab instances
SceneTracker::FlushDirty ensures that we record Prefab instance overrides for dirty objects. A user can change a property and mar... Read more
[iOS] targetFrameRate targets 30fps when it's set to -1
To Reproduce: 1. Deploy the attached project. 2. Observe the outputted frame rate. Read more
Particles set to emit from a Skinned Mesh Renderer do not work with Blen...
When a particle system is set to use a Skinned Mesh Renderer as its Shape, and that mesh is using blend shapes, the particles are on... Read more
Y-Flipped Visual Element has a gap between its parent when it's resized
Reproduction steps: 1. Open the provided project 2. Open “BrowserView2.uxml” with the UI Builder 3. Stretch the canvas vertically... Read more
Surface shader analysis not using 32-bit floats for fixed/half/float/dou...
Reproduction steps: 1. Open attached Unity project. 2. Open "Bug scene". 3. Notice, that "Sphere" game object is black. 4. Open "Bug... Read more
Camera clears the depth buffer when the clear flag option is set to don...
Reproduction steps: # Open the user’s attached project (“My Project.zip”) # Open the “Assets/Scenes/SampleScene.unity” Scene ... Read more
FPS drops when the Camera is on the right side of the instantiated GameO...
How to reproduce: 1. Open the user's attached "GPU instancing test.zip" project 2. Open the "InstancedIndirectExample" Scene 3. Ente... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time