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ReflectionTypeLoadException is thrown when importing Code Analysis and M...
How to reproduce: 1. Open the attached project 2. Enter the Play Mode 3. Observe the Console Window Expected result: ReflectionType... Read more
[Linux] Hovering on the variable types, makes is jumpy
*Reproducible on:* * VS version: 1.7.7 * Editor version: 2021.2.8f1 * Platform: Ubuntu 20.4 *Steps to Reproduce:* # Create a game o... Read more
[Usability] Up/down arrow keys move the caret in Shader Graph node search
Steps to reproduce: 1. Open a project using Shader Graph 2. Open or create and open a new Shader Graph 3. Right click in the Sh... Read more
[M1] Editor glitches/freezes or Mac crashes when increasing particle cap...
Reproduction steps: 1. Open the user's attached project 2. Open "Firework.vfx" VFX graph 3. Increase "Rate" and "Capacity" to 999... Read more
Render Texture is not cleared before Camera rendering when using Univers...
How to reproduce: 1. Open User's attached URPTemplate.zip project 2. Open SampleScene found in Assets -> Scenes 3. Enter the Play mo... Read more
UGUI Shader Sample uses old Input System causes errors in the Console
*Steps to reproduce:* # Create new Unity Project # Make sure Shader Graph package is imported to the project # In Package Mana... Read more
[HDRP] Spot light Pyramid Shape has shadow artifacts on aspect ratio val...
Steps to reproduce: 1. Open attached project 2. Open TestScene 3. Adjust the spot angle until you observe the leaking shadows Expec... Read more
[Linux] Scene view skybox shows artifacts and windows behind the editor ...
*Steps to reproduce:* 1. Open the attached project on a Linux machine. See below for my environment. 2. Open the scene in the ... Read more
Some HDRP Wizard tooltips are rendered outside the window
How to reproduce: 1. Create a new HDRP Project 2. Go to Window -> Rendering -> HDRP Wizard 3. Hover on the "HDRP" section and obs... Read more
Burst does not recompile Scripts when they have been compiled once before
Reproduction steps: 1. Open the attached project 2. Open the "Procedural Mesh.unity" Scene located in the /Assets/Scenes folder 3. M... Read more
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