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Crash on TransformIndicesInternalImplPositive when you have a Point Ligh...
How to reproduce:1. Open attached project "Case_1210889" and load "SampleScene"2. Select the Platform GameObject in Hierarchy and ma... Read more
Window created with GUI.Window function is not highlighted when it is se...
How to reproduce:1. Open the attached project "case_1214816-Project.zip"2. Open the Custom Window->Example tab in the top toolbar... Read more
Editor crashes without a stack trace when generating Lighting with a set...
How to reproduce:1. Open tester-attached project (LightCrash.zip), CrashScene2. Open the Lighting Settings window3. Check 'Auto Gene... Read more
UnityWebRequest fails to verify certificate when "Let's Encrypt Authorit...
Reproduction steps:1. Open Certificate Manager (In Windows, search for "Manage user certificates" in the Start menu)2. If present, d... Read more
Asset Bundles fail to load when using async loading methods
How to reproduce:1. Open 'SampleScene' from attached project2. Start Play mode3. In Game window click "Load Broken"4. Inspect Consol... Read more
UI Elements Runtime font not rendered correctly in linear
In linear color space, text drawn by the UIElements Runtime panel renderer may appear washed out. Case:https://forum.unity.com/threa... Read more
Enum.HasFlag allocates memory when called
How to reproduce:1. Open attached project2. Open the Profiler window4. Enter Playmode3. In the Profiler window select the CPU Usage ... Read more
[URP] Material's name does not match Universal Render Pipeline/Particles...
How to reproduce;1. Create a new URP project2. Create Particle System3. Select 'Particle System' GameObejct in the Hierarchy4. Obser... Read more
There is a backward slash in the asset path when generating more than on...
How to reproduce:1. Open the project "case_1216101-BackwardSlash"2. Open the Tile Palette window3. Select "New Palette" in the Tile ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation