Search Issue Tracker
Duplicate
Votes
1
Found in [Package]
7.1.1, 7.1.8
Issue ID
1211809
Regression
Yes
Editor crashes without a stack trace when generating Lighting with a set Universal Rendering Pipeline asset
How to reproduce:
1. Open tester-attached project (LightCrash.zip), CrashScene
2. Open the Lighting Settings window
3. Check 'Auto Generate' checkbox
4. If the crash doesn't occur while baking lights, try moving the static cube in the Scene
Expected result: the Editor does not crash when baking lighting
Actual result: the Editor crashes when baking lighting
Reproducible with: 2019.3.0b8, 2019.3.0f6, 2020.1.0a8, 2020.1.0a22
Not reproducible with: 2018.4.17f1, 2019.2.20f1, 2019.3.0b7, 2020.1.0a1. 2020.1.0a7
Could not test with: 2017.4.36f1(LWRP/URP unavailable)
Notes:
Tested with URP package versions 7.1.1, 7.1.5 and 7.1.8
Does not seem to be dependant on URP package version(7.1.1 did not crash in 2020.1.0a7, but crashed in 2020.1.0a8)
Both GameObjects in the CrashScene other than the Cube need to be present in order for the crash to reproduce
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Foldout arrow indent is misaligned in the Inspector when used in Custom Type
- [Android] The Player screen turns black when playing a video under certain conditions
- Search window icons at the bottom are cut off when Search window is resized vertically
- "Try something else?" text label is cut off when searching for a long text in the Search window
- Rendering Debugger window sections do not have a minimum width set when resizing with the slider in the middle of the window
This is a duplicate of issue #1176131