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JsonSerializer.Deserialize<>() returns an empty object
Reproduction steps:1. Open the attached project "ConvertJSON.zip"2. Open the Scene "SampleScene"3. Press Play Expected result: "gt" ... Read more
Shadow Caster 2D does not work in Game View when using Perspective Camera
How to reproduce:1. Open attached project "SteelFlood_Dev.zip"2. Open "Show" scene3. Enter Play Mode4. Observe the shadow Expected r... Read more
Windows XR Plugin meshing does not report any removed meshes
How to reproduce:1. Open the attached "TestSpatial.zip" project2. Open the Scene "SampleScene"3. Connect to a XR device through "Win... Read more
Building AssetBundle throws "Plugin 'openxr_loader.dll' is used from sev...
How to reproduce:1. Open the user's attached "SceneBundling" project2. Select Asset Bundles->Build3. Observe the Console Expected... Read more
[Editor] LOD Group triangle count is inaccurate for sub-meshes
1. Set a mesh with submeshes as your LOD Mesh2. Check the triangle count in the LOD Inspector Actual result: the triangle count is s... Read more
OnActiveBuildTargetChanged not called in batch mode
Reproduction steps:1. Download the attached user's project "switchPlatform.zip"2. Run "{path to Unity} -batchmode -nographics -quit ... Read more
[iOS] Batchmode abort "Timeout after 300 seconds" when building using Co...
Reproduction steps:1. Download and unzip the project that the customer attached2. On CLI execute command <Unity installation> ... Read more
[Barracuda]Output tensor channels are swapped and values are much higher...
Reproduction steps:1. Open the "UnityProject" from the latest "default" branch.2. Make sure to run the generate-all script to update... Read more
[Android] "...errno 35 Resource deadlock would occur" with "Upres" model
Reproduction steps:1. Open the attached project.2. Build and run it on a Snapdragon Android device. Actual result:- Application will... Read more
[UI Builder] Entering Play Mode while UI Builder Window is open breaks t...
Reproduction steps:1. Open the attached user's project "2021.2.zip"2. Open "SampleScene.unity" in "Assets/Samples/Shader Graph Markd... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument