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NullReferenceException is thrown when selecting a GameObejct with Volume...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/Fase1.unity” Scene3. Select “Post-Processing” G... Read more
Rendering artifacts using Custom Render Texture shader on Sphere Game Ob...
To reproduce:1. Create a new 3D URP template project2. Use either Metal, DX11 or DX123. Create a sphere game object in the Hierarchy... Read more
Game view displays the test scene when running Test Runner "PlayMode" tests
How to reproduce:1. Open the “ReportTestFramework1.4Bugs“2. Open the “SampleScene”3. Open the Test Runner (Window > General > ... Read more
Use legacy light probe sample counts is enabled for newly created projects
Steps to reproduce: 1. Create a new project using any template2. Open Project Settings > Editor3. Notice that "use legacy light p... Read more
[Addressables] Bundles get compressed in Android builds
Reproduction steps:1. Open project "LoadingTest"2. Build the project (Build Settings > Build)3. Change the extension from .apk to... Read more
Burst does not recompile Scripts when they have been compiled once before
Reproduction steps:1. Open the attached project2. Open the "Procedural Mesh.unity" Scene located in the /Assets/Scenes folder3. Make... Read more
Profile Analyzer cuts off a frame when pulling data from the Profiler
How to reproduce:1. Open the attached '1281874.zip' project'2. Open the Profiler (Window > Analysis > Profiler)3. In the 'Targ... Read more
[LWRP] A Shader created in ShaderGraph is not applied on Object when cal...
To reproduce: 1. Download attached "test.zip" project and open in Unity2. Open "SampleScene" scene3. Open Scene View4. Observe that ... Read more
Terrain details fail to render correctly when Dynamic Batching is enable...
Reproduction steps:1. Open the “Terrain_bug.zip” Project2. Open the “DebugScene”3. Move around in the Scene view4. Observe the Scene... Read more
“Unable to find style 'ToolbarSeachTextField'" warning is thrown when se...
Reproduction steps:1. Open the attached “Repro project”2. Open the “SimpleMultiplayerControls.inputactions” asset3. Select the “Play... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Swizzle Node Input/Output and Mask Update Incorrectly After Undo
- [URP] Crash on GameObject::QueryComponentByType when baking a Reflection Probe in an unsaved/untitled Scene
- No Icons are used for the Entry and Exit States in the Inspector when selected in an Animator Controller
- Crash on PlayerMain(int, char const**) when exiting Standalone Player with a Particle System in the Scene
- No Icon is used for the Runtime Animator Controller Type in a Search Window when assigning an Animator Controller in the Animator Component