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Won't Fix



Found in [Package]


Issue ID




The Burst converted value differs from the value of the non-Burst conversion when converting the value from a float to a double

Package: Burst


How to reproduce:
1. Open the “BurstConversion“ project
2. Open the “SampleScene“
3. Enter the Play Mode
4. Open the “Test“ GameObject in the Inspector
5. Observe the values of the “With Burst” and the “Without Burst“ properties

Expected result: There is no difference between the values of the “With Burst” and the “Without Burst“ properties
Actual result: The “With Burst“ property value is higher than the “Without Burst“ property value

Reproducible with: 1.8.14 (2021.3.38f1, 2022.3.30f1), 1.8.15 (2021.3.38f1, 2022.3.30f1, 6000.0.4f1)

Reproducible on: macOS 13.5.2 (Intel), Windows 11 (User's)
Not reproducible on: No other environments tested

  1. Resolution Note:

    The difference is due to the Mono Runtime handling intermediate floating point calculations differently, as opposed to Burst or .NET Core, whose values are more precise.

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