Search Issue Tracker
Won't Fix
Won't Fix in 1.8.X
Votes
0
Found in [Package]
1.8.15
Issue ID
BUR-2691
Regression
No
The Burst converted value differs from the value of the non-Burst conversion when converting the value from a float to a double
How to reproduce:
1. Open the “BurstConversion“ project
2. Open the “SampleScene“
3. Enter the Play Mode
4. Open the “Test“ GameObject in the Inspector
5. Observe the values of the “With Burst” and the “Without Burst“ properties
Expected result: There is no difference between the values of the “With Burst” and the “Without Burst“ properties
Actual result: The “With Burst“ property value is higher than the “Without Burst“ property value
Reproducible with: 1.8.14 (2021.3.38f1, 2022.3.30f1), 1.8.15 (2021.3.38f1, 2022.3.30f1, 6000.0.4f1)
Reproducible on: macOS 13.5.2 (Intel), Windows 11 (User's)
Not reproducible on: No other environments tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note:
The difference is due to the Mono Runtime handling intermediate floating point calculations differently, as opposed to Burst or .NET Core, whose values are more precise.
Resolution Note (1.8.X):
The difference is due to the Mono Runtime handling intermediate floating point calculations differently, as opposed to Burst or .NET Core, whose values are more precise.