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RigidBody GameObject's position gets randomly reverted when transform.po...
Reproduction steps: 1. Open the attached “PhysicsRepro.zip” project 2. Open the “SampleScene” scene 3. Enter the Play mode 4. Press ... Read more
[Linux][Memory leak] entering and exiting Playmode continuously leads to...
Put the following script in the Spaceship Demo asset: https://github.com/Unity-Technologies/SpaceshipDemo {code:java} using S... Read more
Clicking on an empty space of a MinMaxSlider changes both values instead...
*Steps to reproduce:* # Open the attached project "MinMaxSlider.zip". # Open the "MyCustomEditor" window (Window > MyCustomEdito... Read more
StringTable is imported incorrectly when the project is first opened in ...
How to reproduce: 1. Open the “肉鸽塔防正式v0.2.zip“ project 2. Build and run the project 3. Observe the “设置“ (“Settings“ in English) ... Read more
NullReferenceException is thrown when changing the missing Script in the...
How to reproduce: 1. Open the user-attached project “Test” 2. Open the “Flying Missile Launcher” Asset in the Prefab mode 3. Find th... Read more
[Shuriken] Separate axes makes particle rotate in opposite direction
Steps to reproduce: 1. Download and import attached project. (ReversedRotation.zip) 2. Play. 3. Select one of two particle system ... Read more
Asmdef in Package is not built when using IL2CPP mode
Reproduction steps: 1. Open attached user project 2. Build using IL2CPP mode Expected result: The cube spins and bounces Actual res... Read more
Editor crashes on "GrayscaleFilterEffect::RenderGrayscaleFade" when obje...
Reproduction steps: 1. Open attached "test47" Unity project. 2. Open "Standart Assets/Scenes/withrealgeo" scene. 3. Click on "HoloPr... Read more
[DX12] Exclusive Full Screen mode Player window sometimes doesn't restor...
Reproduction steps: 1. Open the attached “Repro.zip“ project 2. Build And Run 3. Click the “Exclusive Fullscreen” button 4. Pres... Read more
[iOS] Unsupported shaders errors appear in the console after deploying t...
Reproduction steps: 1. Download and open the attached "Level1" project 2. Build and deploy the project to iOS 3. Observe the Xcode c... Read more
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