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Custom Reflection Probes sometimes revert to previous state following a ...
*Steps to reproduce:* It's recommended to watch the reproduction steps video first [^ReproStepsVideo.mkv] # Download and open t... Read more
[Android][Vulkan] Read Pixel breaks when copying to textures
Reproduction steps: 1. Open the attached project 2. Open “Assets/Scenes/TicketScene.unity” 3. Build and Run the project 4. Press... Read more
Cloth constraint dots not visible from all angles
Reproduction steps: 1. Open the "New Unity Project.zip" project 2. Select "Plane" Game Object 3. In the Inspector "Cloth" component ... Read more
UxmlAttributeConverter is not called when entering the Play Mode
Reproduction steps: 1. Open the attached “UITKTest.zip” project 2. Open the “Assets/Scenes/BootstrapScene.unity” Scene 3. Enter t... Read more
Assigning a canvas to an OnClick () event on the button changes the refe...
To reproduce: - Enter play mode - Try the "Show / Hide" button on the text panel (this will work as intended hiding/showing the canv... Read more
The mouse curosr in the graph can sometimes turn to text input.
When attempting to select a node connection the mouse cursor can change to a text input cursor. It doesn't harm mouse input but ca... Read more
TextMeshPro - InputField redirects the user to an invalid page when pres...
Reproduction steps: 1. Open the attached project “TextMeshProLink“ 2. Open the Scene “Assets/Scenes/SampleScene” 3. In the Hierar... Read more
Foldouts cannot be expanded by clicking the arrow
To reproduce: 1. Open attached project ("case_1213781.zip") 2. Select "Test" Game Object from Hierarchy 3. In the Inspector window u... Read more
Unity crashes on "mono_string_to_utf8_checked" when "Marshal.StructureTo...
Reproduction steps: 1. Open attached Unity project. 2. Open and play "ts" scene. 3. Unity crashes. Additional note: "Marshal.Struct... Read more
SBP Support for Mip Stripping
Mip Stripping (removal of top level mips at build time) requires Asset Bundles to be rebuilt per change of quality level and activat... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ShaderGraph tabs open in projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map
- Artifact appears when generating a Mipmap on Normal map texture and Android platform is selected