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UI GameObject with one pixel border occasionally rendered not correctly ...
How to reproduce: 1. Open the attached project and the only "Components" scene in it. 2. In the scene view, select the image with t... Read more
Editor crashes using Sony SmartAR in (SmartAR) H38f6376c0::H4e2259870::o...
How to reproduce: 1. Open user attached project. 2. Open scene 'ShootingTest' 3. Play the scene. 4. Editor crashes. Reproduced on: ... Read more
Projector shadow becomes darker when trail renderer or particles are in ...
Steps to reproduce: 1. Open the attached project. 2. Open 'Untitled' scene. 3. Press play. 4. Observe the shadows around the player... Read more
‘Node not supported’ error when adding an enum to int cast in VS tools f...
Steps to reproduce: 1. open user's attached project 2. open scene "Scene" 3. open Assets/Scripts/MyClass.cs in Visual Studio 4. plac... Read more
URIFormatExeception when invoking a remote event sink
Steps to reproduce: 1. Download attached project and open Unity project located at root/RemotingTest 2. Run root/RemotingTestServic... Read more
all keys with Input.GetButton() return true when language specific lette...
Steps to reproduce: 1. Open attached project 2. Build and run "Main" scene for WebGL 3. Switch to a language which has "[];',." keys... Read more
Application.systemLanguage returns original language even after changing it
Steps to reproduce: 1) open attached project 2) play on fresh Windows 7 where language was changed to english note: originally tes... Read more
[XboxOne][FeatureRequest] Add ability to change Supported Languages from...
I see: CSRAW internal static void SetSupportedLanguage (string language, bool enabled) The function is marked as internal in Play... Read more
[tvOS][Simulator] Empty project crashes on startup in tvOS simulator
Steps to reproduce: 1. Create new project 2. Switch to tvOS 3. Change 'Target SDK' to 'Simulator SDK' in build settings 4. Build an... Read more
iOSTargetOSVersion enum does not include latest versions of iOS
To reproduce: 1. Open any C# script 2. Inert this line: "int i = (int) UnityEditor.PlayerSettings.iOS.targetOSVersion.iOS_8_0;" 3. N... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Visual Effect Graphs Custom HLSL node does not generate errors when the HLSL code used is incorrect
- The Capacity field in the “Particle System Info“ is not updated when changing the Visual Effects Graph is not saved
- [VFXG] Setting an exposed texture to none assigns a random texture
- Rigidbody2D with interpolation position breaks when rotation is set and Time.timeScale is adjusted
- Non-bold Japanese characters become bolder when the first button has those characters in bold in a custom window rootVisualElement