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Removed tags don't disappear, they are marked as removed
How to reproduce:1. Create a new project2. Select Main Camera in hierarchy3. Go to Tags -> Add Tag in Inspector4. Create a mew Ta... Read more
Keyboard language doesn't change with shortcut
Keyboard language doesn't change with shortcut Shift+Alt Reproduction steps:1. Create new project;2. Press Shit+Alt;3. Observe langu... Read more
Particle system's trails start from old location after particle system's...
Steps to reproduce:1. Download and open repro.zip2. Open scene "ParticleTrailEmit"3. Set delay in script to 5 (seconds) which is att... Read more
Index error with custom window while creating new project
1. Open the attached project2. go to window -> editor windowing test3. once the window is opened, dock it right next to the inspe... Read more
Adding parameter in animator controller, when search field has text in i...
How to reproduce:1. Open the attached project2. Have any animation control opened (does not matter which)3. Enter some text to searc... Read more
World space Canvas rendered to a RenderTexture has improper alpha values
When rendering world space canvas to RenderTexture, alpha value of every pixel in rendered texture is affected by the canvas element... Read more
Regression[5.6.0a1] error in Standalone: The file <path>/unity default r...
1. What happenedIn 5.6.0a1 on new project when build Standalone in Development mode and Run it - it gives error:The file 'D:/TempPro... Read more
Baking Lightmaps with 4096 Atlas Size Do Not Generate Lightmaps in 4096 ...
When Atlas Size of lightmaps are set to 4096 under Baked GI tab, Unity generates 4K maps and stores the information but by default, ... Read more
Unity exceptions in asynchronous methods called from UdpClient are not h...
Reproduction steps:1. Open the "Server.zip" project in VS and start the server2. Open the "bug.zip" project3. Open the only scene4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject