Search Issue Tracker

0
votes
Won't Fix

[Vulkan] [Android] Black screen on some Android devices when using Post ...

-

May 23, 2024

-

Version/s: 6000.0.3f1

How to reproduce:1. Open the “IN_76472” project2. Open the “TestScene”3. In the Build Settings “Run Device” dropdown, select the des... Read more

0
votes
Fixed

Color of baked Lightmaps is incorrect when a Material with Emission is p...

Progressive Lightmapper

-

Jun 01, 2022

-

Version/s: 2020.3.35f1, 2021.3.3f1, 2022.1.4f1, 2022.2.0a16, 2023.1.0a1

How to reproduce:1. Open the user-submitted project2. Open the scene "Scene" (Assets/Scene.unity)3. In the Project window, select th... Read more

3
votes
Fixed

CullScriptable process time increases when decreasing Field of View

-

Jun 10, 2022

-

Version/s: 2020.3.14f1, 2021.3.4f1, 2022.2.0a16, 2023.2.0a1

Reproduction steps:1. Open the "TerrainZoomTest.zip" project attached by the user2. Open the "ZoomTest2Scene" Scene3. Open the Profi... Read more

1
votes
Active

GameObject's position is not updating correctly when using [ExecuteAlways]

Scripting

-

May 03, 2022

-

Version/s: 2021.1.0b5, 2021.3, 2022.1, 2022.2

Reproduction steps:1. Open the attached project "1424891.zip"2. Open the "SampleScene" Scene (Assets/Scenes)3. Observe the "Cube" Ga... Read more

0
votes
Fixed

[IL2CPP] Standalone throws ExecutionEngineException when using generics ...

IL2CPP

-

Jan 17, 2020

-

Version/s: 2019.3, 2019.3.0f5, 2020.1

How to reproduce:1. Open attached project with ILL2CPP Editor "ExecutionEngineException.zip"2. Make sure that Api Compatibility Leve... Read more

5
votes
Active

Unnecessary corners are added to NavMeshAgent path when NavMeshLink over...

AI Navigation Core

-

May 29, 2024

-

Version/s: 2021.3.39f1, 2022.3.31f1, 6000.0.5f1, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1

Reproduction steps:1. Open the attached “UNITY_6.zip” project2. Open the “NavigationTest” scene (Assets > Scenes)3. Enter the Pla... Read more

2
votes
Duplicate

Transparency and baked light maps broken again

Global Illumination

-

Jan 24, 2015

-

Version/s: 5.0.0b20

Shader warning in 'Tessellation/Bumped Specular (smooth)': texcoord2 missing from surface shader's vertex input struct (appdata), di... Read more

1
votes
Fixed

Memory Leak when using InstantiateAsnyc to instantiate a large Prefab

-

May 21, 2024

-

Version/s: 2022.3.30f1, 6000.0.3f1

How to reproduce:1. Open the “IN-76682_repro“2. Open the “SampleScene“3. Enter Play Mode4. Select the “Example“ GameObject5. In the ... Read more

0
votes
Fixed

[Android] Gradle build fails when there's a settings.gradle file in the ...

Mobile

-

Jun 19, 2019

-

Version/s: 2019.1.7f1, 2019.2.0b6

Repro steps:1. Open attached project2. Build for Android Actual: Build fails with "Project directory 'C:\Users\user.name\Documents\P... Read more

1
votes
Fixed

Unlit Shader uses more than 100MB of memory when in Player

Shader System

-

Jun 13, 2022

-

Version/s: 2020.3.0f1, 2021.3.0f1, 2022.1.1f1, 2022.2.0a9, 2023.1.0a3

How to reproduce:1. Open the attached project "Shader_Variant_Chunking_Repro.zip"2. Open Assets/Scenes/Main.unity3. Build And Run th... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.