Search Issue Tracker
[Roslyn Analyzers] Warning messages do not stay after compilation is com...
Reproduction steps: 1. Open the user's attached project 2. Open Assets/Scripts/Default.ruleset 3. In Visual Studio expand Microso... Read more
[UaaL][iOS] Crash on bundle load when re-opening deployed app
Reproduction steps: 1. Download and open the attached "BugReproProject" project 2. Switch to iOS platform 3. Build and deploy the pr... Read more
Crash in ParticleSystemParticles::CopyToArrayAOS() when calling Particle...
How to reproduce: 1. Open tester-attached project (ParticleCrash) 2. In SampleScene enter Play Mode 3. Press 'Space' to call Particl... Read more
[Visual Effect Graph] Transition between two Blocks is not selected when...
Transition between two Blocks from the Visual Effect Graph is not getting selected when they are kept closer to each other, it gets ... Read more
[Profiler][UX] Profiler is very slow, hard to select right frame, runs o...
Reproduction steps: 1. Open attached project "VersionDependencyGraph.zip" 2. In Profiler window, enable Deep Profiling and record in... Read more
Fuzzy menu on Mac does not work, and renders Bolt authoring unusable
When editing a Bolt graph on Mac, the fuzzy window never shows up. This means you cannot add nodes, or do a whole host of other acti... Read more
[DarkSkin]'|' character in Custom Window Title causes ArgumentException ...
To reproduce: 1) Create new project 2) Create Editor folder and add an Editor Window (Use the example in: http://docs.unity3d.com/Sc... Read more
[Burst] Wrong Function gets called when Function overloading is used aft...
Reproduction steps: 1. Open the attached project “Burst test” 2. Open “Test” Scene 3. Enter Play mode 4. Observe the Console out... Read more
[URP] "Empty" meshes rendered on top of the Scene view using an incorrec...
Steps to reproduce: # Open the attached project # Open Scenes/SampleScene.unity # Observe the issue (it is also visible in the at... Read more
Editor hangs when GameObject is dragged underneath and released when blu...
1. Create a new project 2. Create a scene 3. Add a GemaObject to the scene 4. Drag it down and release when a blue line appears ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SpeedTree importer fails to import .st files when path to the project includes a special character
- [VFX Graph] HSLS Redefinition error when input have the same name as attributes
- [VFX Graph] HLSL VFXFIXED_RAND isn't working
- Crash on Meta Quest 2 when using Vulkan
- Greyed out Icon for Tool Context is misaligned in the Tools Overlay in the URP 3D Sample Template