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0
votes
Active

[MacOS] Custom shader dithering effect changes to hard clip mesh when Sh...

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Mar 28, 2025

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Version/s: 2022.3.60f1, 6000.0.45f1, 6000.1.0b12, 6000.2.0a8, 6000.3.0a1, 6000.4.0a1

How to reproduce: 1. Open the attached “IN-97868_DitherBug“ project 2. Open the “DitherBug“ scene 3. Go to Game view 4. Select ... Read more

1
votes
Fixed

Burst does not recompile Scripts when they have been compiled once before

Package: Burst

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Jun 27, 2022

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Version/s: 1.6.6, 1.7.3, 1.8.0-pre.1

Reproduction steps: 1. Open the attached project 2. Open the "Procedural Mesh.unity" Scene located in the /Assets/Scenes folder 3. M... Read more

0
votes
Won't Fix

RTX shaders no longer receive the STEREO_INSTANCING_ON keyword when usin...

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Jun 23, 2022

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Version/s: 2021.3.5f1

Reproduction steps: # Open the user's attached project # Enter Play mode Expected result: No error appears Actual result: Er... Read more

0
votes
Fixed

Sprite-Lit-Default shader's Normal Map and Mask textures are not affecte...

Package: Scriptable Render Pipeline Universal

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Aug 16, 2020

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Version/s: 10.0.0-preview.55

How to reproduce: 1. Open the attached project (1270850.zip) 2. Open the "Main" scene 3. In the Project window select the "Mat" mate... Read more

0
votes
Third Party Issue

[Android] The Player screen appears stretched when the application is st...

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Mar 18, 2024

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Version/s: 2021.3.36f1, 2022.3.21f1, 2023.2.14f1

Reproduction steps: 1. Open the attached “ASDQWE” project 2. Build and run the project (File > Build And Run) 3. When the Unity l... Read more

0
votes
Fixed

Unloading source asset immediately after Blit(source, dest) can result i...

Texture

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Sep 24, 2020

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Version/s: 2019.4, 2019.4.10f1, 2020.2

How to reproduce: 1. Open "SampleScene" Scene in the attached "BundlesTest.zip" Project 2. Enter Play Mode 3. Press the "Run Blit Te... Read more

0
votes
By Design

[Profiler][UX] Profiler is very slow, hard to select right frame, runs o...

Profiling

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Sep 07, 2020

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Version/s: 2019.4, 2019.4.9f1, 2020.2

Reproduction steps: 1. Open attached project "VersionDependencyGraph.zip" 2. In Profiler window, enable Deep Profiling and record in... Read more

2
votes
Won't Fix

InvalidOperationException is thrown when the method WithNone<> is used w...

Package: Entity Component System (ECS)

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Jul 18, 2023

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Version/s: 1.0.X - Entities

How to reproduce: 1. Open the “Entities.zip“ project 2. Enter the “SampleScene“ 3. Enter Play Mode and observe the Console Exp... Read more

3
votes
Fixed

[HDRP] Active LOD bias value message does not update according to HDRP L...

Package: Scriptable Render Pipeline HD

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Jan 16, 2020

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Version/s: 2019.3.0f5

1. Create a new project. 2. Create a cube. (GameObject -> 3D Object -> Cube) 3. Add an LOD Group Component to this cube. (View in In... Read more

0
votes
Fixed

Particle System Trails do not die after Particles die when Instantiating...

Visual Effects - Legacy

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Jun 13, 2019

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Version/s: 2018.2.0a1, 2018.3.0a1, 2018.3.7f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

Steps to reproduce: 1. Open users attach project "ParticleTrailTest.zip" 2. Navigate to Project -> Assets and open SampleScene 3. En... Read more

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