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Under Consideration for 6000.6.X
Votes
0
Found in
2022.3.60f1
6000.0.45f1
6000.1.0b12
6000.2.0a8
6000.3.0a1
6000.4.0a1
6000.5.0a7
6000.6.0a1
Issue ID
UUM-101577
Regression
No
[MacOS] Custom shader dithering effect changes to hard clip mesh when Shadow Attenuation is enabled (M4 only?)
How to reproduce:
1. Open the attached “IN-97868_DitherBug“ project
2. Open the “DitherBug“ scene
3. Go to Game view
4. Select “Assets/_App/Shaders/Toon Main.shadergraph“ in the Project window
5. In the Toon Main Shader Graph window, toggle the Boolean node to true
6. Save the changes
7. Observe the results in Game view
Expected result: The dithering effect is visible when the Shadow Attenuation is enabled (Boolean node is set to true)
Actual result: The dithering effect is not visible when the Shadow Attenuation is enabled (Boolean node is set to true)
Reproducible with: 2022.1.0a10, 2022.3.60f1, 6000.0.45f1, 6000.1.0b12, 6000.2.0a8
Reproducible on: MacOS 15.3 (M4)
Not reproducible on: Apple M1, Windows 10.
Notes:
- Reproducible in Player
- The users claims the issue isn't reproducible on Intel Mac
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