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[Linux Editor] Mouse input becomes distorted when the cursor is locked
When the cursor is locked (is hidden and in the center of the screen), its input becomes distorted compared to OSX and Windows. This... Read more
Attaching visual studio to Unity and using a break point in a couroutine...
1. Open attached project.2. Open scene "OpenMe"3. Open script "Test"4. Add break point at line 15 "While(true)"5. Attach to Unity6. ... Read more
Application.logMessageReceivedThreaded silently fails if handler throws ...
To reproduce:1. Open attached project2. Open the scene "Main"3. Play the scene4. Press "Log something" multiple timesNotice that the... Read more
[Editor Scripting] Crash on calling EditorGraphicsSettings.GetShaderSett...
Reading PlatformShaderSettings from EditorGraphicsSettings.GetShaderSettingsForPlatform from an Editor script crashes the Editor Run... Read more
AssetDatabase.SaveAssets() not saving changes made to a prefab
AssetDatabase.SaveAssets() not saving changes made to a prefab inside OnPostprocessAllAssets(), but saving the scene manually applie... Read more
Crash on AssetsMenu::CanDeleteSelectedAssets when pressing Assets menu i...
Steps to reproduce: 1. Create new project.2. Select any scene in Hierarchy3. Press on Assets menu item Crash! Top Stacktrace:0x00000... Read more
NetworkServer throws error: 6 if client disconnects by stopping play mod...
To reproduce:1. Open attached project (server)2. Create a new project in a different editor window (client)3. Paste this into a scri... Read more
[macOS] UnityWebRequest starts failing to download files after several h...
Downloading assets with UnityWebRequest starts failing after many consecutive downloads (around a 1000). Steps to reproduce:1) Open ... Read more
[SubEmitter][Collision] Sub emitters spawn at the wrong location and don...
Repro steps: 1. Open ParticleTests_SubEmitterModule scene from attached project.2. Press play.3. Observe:- how the collision of the ... Read more
NetworkClient.Connect() outputs "Unknown message ID 1002 connId:1" error
To reproduce:1. Open and play attached server project2. On a different Unity window, open and play the attached client projectNotice... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject