Search Issue Tracker
Fixed in 5.4.3
Votes
1
Found in
5.4.0f3
Issue ID
830110
Regression
Yes
AssetDatabase.SaveAssets() not saving changes made to a prefab
AssetDatabase.SaveAssets() not saving changes made to a prefab inside OnPostprocessAllAssets(), but saving the scene manually applies those changes to the prefab.
To reproduce:
1. Open the attached project
2. Open the "TEST" scene
3. Import the attached file "Prefab.prefab" into the project
4. After the "Prefab.prefab" is imported open it with any text editor outside the project
5. Notice that m_PlayAutomatically' is set to 1 even though it should be changed to 0 by Editor script "NormalizeAssets"
6. Save the scene manually
7. Open "Prefab.prefab" with any text editor outside the project again
8. Notice that m_PlayAutomatically' is set to 0 now
Reproduced on: 5.5.0b4, 5.4.1p1
Not reproducible on: 5.3.6p5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reflection Probe “Probe Scene Editing Mode:” text is barely visible
- [HDRP] Game view doesn’t refresh after changing Camera Background Type until mouse moves over it
- Some Shaders appear twice in Material Shader selection menu
- Editor freezes with a StackOverflowException when certain asset types are assigned to a managed component in a SubScene via AddComponentObject
- Scale Snapping with Gizmos does not work in the Scene view when Snapping and Absolute Grid Snapping are toggled off
Add comment