Search Issue Tracker
Not Reproducible
Votes
1
Found in
5.4.1f1
Issue ID
833083
Regression
No
[macOS] UnityWebRequest starts failing to download files after several hundred consecutive downloads
Downloading assets with UnityWebRequest starts failing after many consecutive downloads (around a 1000).
Steps to reproduce:
1) Open the attached project.
2) Open 'Test Scene'.
3) Build as a Mac Standalone player with script debugging enabled.
4) Run the build.
5) Observe the Player.log.
After downloading ~950 files 'Failed to receive data' messages start logging in the console.
Reproduced on:
5.5.0b4, 5.4.1p2, 5.3.6p6 - OSX Standalone.
Should also reproduce on some iOS devices (the user was able to reproduce on iPhone 4S running iOS 9). Did not reproduce on iPhone 5 iOS 9.3.3, iPhone 5 iOS 10.0.1, iPhone 6 Plus iOS 10.0. Also does not reproduce on Windows Standalone.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment