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Input from the Editor is reset after a few seconds if an iOS device is s...
If an iOS device is set for use with Unity Remote in Edit > Project Settings > Editor, if a key is held down during play mode,... Read more
[Editor][Retina] UI elements are blurred in game view on Unity 5.5
Steps to reproduce: 1. Open attached project in Unity 5.5 on a Mac with retina screen2. Open 'Inventory' scene3. Play the scene4. No... Read more
Custom LineRenderer animation vertexes are inverted
Steps to reproduce: 1. Open the attached project2. Open 'LineRendererTest' scene3. Press Play4. Observe how LineRenderer works LineR... Read more
Scripts in 'Plugins' aren't prioritized in compilation when opening proj...
To reproduce:-Open attached project in 535p7+ (The project has two scripts in it: one is a script in Assets/ which has a missing sym... Read more
[VR] physx::shdfnd::Foundation::getReportAllocationNames crash after pla...
Steps to reproduce:1. Download and open attached project "Unity.zip"2. Make sure Oculus is connected and VR mode is enabled under pl... Read more
Trigger input value is 0 on startup on OSX but becomes -1 after pressing...
Controller trigger input is treated differently across different platforms - on OSX the default value of triggers is 0, but after th... Read more
Buttons in backgrounds appear darker than GUI.DrawTexture on linear mode...
Steps to reproduce: 1. Download and open attached project2. Make sure that Edit>Project settings>Player> Color Space is set... Read more
[Windows] Splash screen flickering when using preview with OpenGL in editor
1) Open any project in 5.52) Set to use OpenGL.3) Open player settings, splash screen and click preview.4) Notice flickering Read more
[VR] Smaller camera viewport stereo discrepancy, asymmetric projection m...
1) Download the attached project2) Set up CV1 and OpenVR3) Ensure OpenVR is the preffered SDK3.5) Open the viewport scene4) Ensure S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open