Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.4.1p1
Issue ID
832368
Regression
Yes
Input from the Editor is reset after a few seconds if an iOS device is set for Unity Remote but the Remote app isn't running
If an iOS device is set for use with Unity Remote in Edit > Project Settings > Editor, if a key is held down during play mode, it will get reset to its 'up' state in a few seconds even when not using the Unity Remote app.
Steps to reproduce:
1) Open the attached project.
2) Plug in an iOS device into the computer.
3) Go to Edit > Project Settings > Editor and select the device to use for Unity Remote.
4) Press play.
5) Press and hold down the left mouse button in the Game view.
The state of mouse input is logged in the console. At first, the input is registered normally, but after a few seconds it is reset even though the button is held all the time. This does not occur if 'Any Android device' is selected, or when no device is set (None). This happens with any key input (mouse buttons, spacebar etc.). After releasing the button, its input is sometimes not registered at all afterwards.
Note: the issue does not reproduce if Unity Remote is running on the connected iOS device.
Reproduced on:
5.5.0b4, 5.4.1p1
Did not reproduce:
5.3.6p5, 5.2.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type
Add comment