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[UaaL][iOS] Crash on bundle load when re-opening deployed app
Reproduction steps: 1. Download and open the attached "BugReproProject" project 2. Switch to iOS platform 3. Build and deploy the pr... Read more
[UWP][IL2CPP] UnusedBytecodeStripper2 did not run properly
When building to UWP platform with IL2CPP backend, editor throws errors in the console: Exception: D:\Unity 5.3.1p1\Editor\Data\Too... Read more
[Transition] Condition parameter's compatibility errors when importing a...
Steps to reproduce this issue: 1. Import 'bugController' package into Unity 5.0 2. Animator controller with couple of state machine... Read more
Package Manager values in the inspector are displayed in uneditable text...
How to reproduce: 1. Open any Unity project 2. Window -> Package manager 3. Select any package and observe the inspector window ... Read more
[HDRP] Active LOD bias value message does not update according to HDRP L...
1. Create a new project. 2. Create a cube. (GameObject -> 3D Object -> Cube) 3. Add an LOD Group Component to this cube. (View in In... Read more
Particle System Trails do not die after Particles die when Instantiating...
Steps to reproduce: 1. Open users attach project "ParticleTrailTest.zip" 2. Navigate to Project -> Assets and open SampleScene 3. En... Read more
Neverending import loop and `Integrate failed on Write Lighting Data job...
Steps to repro: 1. Open the attached project and 'Market' scene; 2. Drag and drop scene 'SecurityRoom' from the Project folder (Ass... Read more
[Mesh] Setting mesh.uv throws Null Reference exception
To reproduce: 1. Open attached project 2. Add DoPlace component to any game object 3. Press play 4. Notice exception in console Re... Read more
URP materials from older versions are rendered into TerrainLit material ...
How to reproduce: 1. Open the attached project "ShadowmaskBug.zip" 2. Open the "test" Scene in the Assets folder 3. Open Lighting wi... Read more
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