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Unity Logo texture is included in builds even when Splash Screen is disa...
How to reproduce:1. Open the “2022.2.0a5_splashTexture“ project2. In Player Settings disable Splash Screen3. In Build Settings make ... Read more
[AssetBundle] Loading scene through bundle second time crashes
Repro steps:1) Open the project and LoadingScene in it2) Play and wait for it to finish to load(click the popped up dialogs till the... Read more
[UWP][IL2CPP] UnusedBytecodeStripper2 did not run properly
When building to UWP platform with IL2CPP backend, editor throws errors in the console: Exception: D:\Unity 5.3.1p1\Editor\Data\Tool... Read more
Unity Hub hovering highlight is separate for arrow keys and mouse cursor...
Steps to reproduce: Open Unity Hub Click on the "Switch theme" dropdown to open it Navigate to one of the not selected dropdown opti... Read more
Particle System Trails do not die after Particles die when Instantiating...
Steps to reproduce:1. Open users attach project "ParticleTrailTest.zip"2. Navigate to Project -> Assets and open SampleScene3. En... Read more
It's not possible to create Texture2DArray with Compression because It d...
To reproduce: 1. Download attached "update Texture Array content at runtime.zip" project and open in Unity2. Open "Texture2DArray" s... Read more
[Android] Calling AndroidJavaClass.CallStatic causes a JNI crash
Repro steps:1. Open QA attached project "repro_1139007"2. Switch the build target to Android3. Build and Run Actual: App crashes aft... Read more
Joint.connectedArticulationBody doesn't allow resetting the body to null
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Scenes/SampleScene” Scene3. Select the “Rigidbody other” GO i... Read more
Editor sprite icons are not showing in inspector
Steps to reproduce:1) open attached project2) open scene 'm'3) click on directional light in hierarchy4) observe script component Ex... Read more
Add new Selector input text is partially covered by the add pseudo class...
Steps to reproduce: Open the attached project Open Test UI Document In the Add New Selector Field, start typing "#root > #Content... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used