Search Issue Tracker
Fixed
Fixed in 2022.3.60f1, 6000.0.0b14
Votes
4
Found in
2021.3.36f1
2022.3.22f1
2023.2.15f1
6000.0.0b12
Issue ID
UUM-66765
Regression
No
Joint.connectedArticulationBody doesn't allow resetting the body to null
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Scenes/SampleScene” Scene
3. Select the “Rigidbody other” GO in the Hierarchy window
4. Observe the “Fixed Joint” component in the Inspector window
5. Enter the Play Mode
6. Observe both the Console and Inspector windows
Expected result: The “Connected Articulation Body” value is removed
Actual result: Error is printed out: “A joint can't connect the body to itself.”
Reproducible with: 2021.3.36f1, 2022.3.22f1, 2023.2.15f1, 6000.0.0b12
Reproducible on: Windows 10, Ubuntu 22.04
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment