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0
votes
Fixed

[Timeline] ArgumentException in SignalReceiver when all Signals are set ...

Package: Timeline

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Jan 11, 2020

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Version/s: 1.0.0, 1.3.0-preview.6

In SignalReceiver component with 2 or more Reactions, "ArgumentException: SignalAsset already used." error is thrown when the last S... Read more

1
votes
Fixed

[XRIT] The XR Interactor Reticle Prefab rotates in the Z-direction when ...

Package: XR Interaction Toolkit

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Feb 26, 2023

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Version/s: 2.3.0-pre.1

Steps to reproduce: 1. Create a new XR project 2. Install XR Interaction Toolkit 2.2.0 with the package manager 3. Also install S... Read more

0
votes
By Design

Pressing enter while renaming any field in the UI Builder window makes t...

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Jan 18, 2024

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Version/s: 2023.2.7f1

How to reproduce: 1. Create a new Project 2. Create a new UI Document (Right-Click in the Project Window -> Create -> UI Toolkit -... Read more

0
votes
Fixed

Changing scale of Tree prefab instance (in scene) and then undo/redo cha...

Terrain

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Sep 25, 2020

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Version/s: 2018.3, 2021.1.0a1

Tree Creator trees Repro Steps: 1. Create new project 2. Create a Tree object via GameObject -> 3D Object -> Tree 3. Create a Terra... Read more

1
votes
Fixed

Cloth Intercollision does not work when two GameObjects with Cloth collide

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Aug 29, 2022

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Version/s: 2021.3.19f1, 2022.2.8f1, 2023.2.0a6, 2023.3.0a3

Reproduction steps: 1. Open the attached "1358405.zip" project 2. Open the "SampleScene" Scene 3. Enter the Play mode 4. Observe... Read more

0
votes
Fixed

GameObject's selection highlight rectangulates when texture is assigned ...

Graphics - General

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Sep 18, 2019

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Version/s: 2017.4.0f1, 2018.2.21f1, 2018.3.0b8

How to reproduce: 1. Open the attached '185234-selection highlight.zip' project 2. Open 'SampleScene' Scene 3. Select 'Conifer_Needl... Read more

0
votes
Fixed

Sprite-Lit-Default shader's Normal Map and Mask textures are not affecte...

Package: Scriptable Render Pipeline Universal

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Aug 16, 2020

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Version/s: 10.0.0-preview.55

How to reproduce: 1. Open the attached project (1270850.zip) 2. Open the "Main" scene 3. In the Project window select the "Mat" mate... Read more

0
votes
Won't Fix

RenderTarget with premultiplied alpha blending is too bright and does no...

Shader System

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Sep 08, 2020

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Version/s: 2018.4, 2019.4, 2019.4.0f1, 2020.2, 2021.1, 2021.2

How to reproduce: 1. Open the user's attached project 2. Observe the circle In the Game view Expected result: In the top half of th... Read more

3
votes
Fixed

WebGL fullscreen doesn't revert ro original resolution on exit

WebGL

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Feb 05, 2015

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Version/s: 5.0.0b22

To reproduce: 1. Open attached project 2. Build WebGL 3. Open WebGL build 4. Enter fullscreen 5. Exit fullscreen 6. WebGL doesn't r... Read more

0
votes
Fixed

Render Texture is not cleared before Camera rendering when using Univers...

Package: Scriptable Render Pipeline Universal

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Sep 18, 2019

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Version/s: 7.0.1

How to reproduce: 1. Open User's attached URPTemplate.zip project 2. Open SampleScene found in Assets -> Scenes 3. Enter the Play mo... Read more

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