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0
votes
Fixed

Int cast inside of a float cast is discarded when using Burst compilation

Package: Burst

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May 30, 2023

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Version/s: 1.6.4, 1.7.4, 1.8.4

Reproduction steps: 1. Open the "IN-42235.zip" project 2. Open "Assets/Scenes/SampleScene" 3. In the Hierarchy window, select "Bu... Read more

0
votes
Active

Returned "TimeSpan" value is 0 when the Test Runner tests have been com...

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Sep 27, 2022

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Version/s: 2020.3.39f1, 2021.3.10f1, 2022.1.17f1, 2022.2.0b8, 2023.1.0a11

How to reproduce: 1. Open the attached user project 2. Open the Test Runner (Window > General > Test Runner) 3. Select PlayMode at t... Read more

0
votes
Fixed

[iOS] Player crashes on airplaydisconnectcrash`main() when disconnecting...

iOS

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Jan 16, 2020

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Version/s: 2019.3, 2019.3.0b12, 2020.1

Steps to repro: 1. Build and run users "AirplayDisconnectCrash.zip" project on iOS device 2. Enable screen mirroring on iOS device 3... Read more

0
votes
Fixed

Unloading source asset immediately after Blit(source, dest) can result i...

Texture

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Sep 24, 2020

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Version/s: 2019.4, 2019.4.10f1, 2020.2

How to reproduce: 1. Open "SampleScene" Scene in the attached "BundlesTest.zip" Project 2. Enter Play Mode 3. Press the "Run Blit Te... Read more

0
votes
Fixed

Crash in ParticleSystemParticles::CopyToArrayAOS() when calling Particle...

Visual Effects - Legacy

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Jan 05, 2020

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Version/s: 2018.4, 2019.2, 2019.2.9f1, 2019.3, 2020.1

How to reproduce: 1. Open tester-attached project (ParticleCrash) 2. In SampleScene enter Play Mode 3. Press 'Space' to call Particl... Read more

0
votes
Active

[iOS] Crash on "libsystem_kernel.dylib`__pthread_kill" when playing mult...

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May 29, 2024

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Version/s: 2022.3.31f1, 6000.0.4f1, 7000.0.0a1

How to reproduce 1. Open the attached Project "video_crash_sample.zip" 2. Build and Run the Scene "SampleScene" on an iOS device ... Read more

0
votes
Won't Fix

RenderTarget with premultiplied alpha blending is too bright and does no...

Shader System

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Sep 08, 2020

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Version/s: 2018.4, 2019.4, 2019.4.0f1, 2020.2, 2021.1, 2021.2

How to reproduce: 1. Open the user's attached project 2. Observe the circle In the Game view Expected result: In the top half of th... Read more

0
votes
Fixed

Mobile Notification Settings are not saved

Package: Mobile Notifications

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Jan 16, 2020

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Version/s: 1.0.4-preview.5

Reproduction steps: 1. Open "case_1114987-TestNoti.zip" project 2. Open the Project Settings -> Mobile Notification Settings 3. Chan... Read more

0
votes
Fixed

Particle System Trails do not die after Particles die when Instantiating...

Visual Effects - Legacy

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Jun 13, 2019

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Version/s: 2018.2.0a1, 2018.3.0a1, 2018.3.7f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

Steps to reproduce: 1. Open users attach project "ParticleTrailTest.zip" 2. Navigate to Project -> Assets and open SampleScene 3. En... Read more

0
votes
Fixed

Crash on TypeTreeQueries::FullyQualifiedTypeNameParts::TryGetFromReflect...

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May 30, 2023

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Version/s: 2023.1.0b19, 2023.2.0a17

Reproduction steps: 1. Open the attached “CrashRepro” project 2. Click Test > Go Expected result: Unity Editor successfully bui... Read more

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