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GetKey returns false in the first frame when new scene is loaded
Steps to reproduce:1. Open attached project2. Open "" scene3. Play in editor and hold 'Space' button on keyboard4. Observe console w... Read more
[WSA] UWP platform memory leak on empty project
Reproduced on 5.3.5f1, 5.3.5p5, 5.4.0b23. Not reproducible on 5.3.4f1. Repro steps:1. create an empty project.2. build to WSA Univer... Read more
SSL Web Requests crash standalone builds on hardware with specific netwo...
Prerequisites: A machine with Atheros AR8151 PCI-E Gigabit Ethernet Controller or Intel(R) 82578DM Gigabit Network Connection adapte... Read more
[Terrain/RealtimeGI] Realtime GI Create Geometry for Multiple Terrain Co...
When realtime GI is enabled for a scene including more than one terrain objects the following errors are printed to console multiple... Read more
Deactivating gameObjects during Start or Awake stops other components fr...
How to reproduce:1. Open the attached project2. Open Reproduction scene3. GameObject "DeactivateOnAwake" has two instances of the "D... Read more
Dependencies of loading asset are not unloaded if UnloadUnusedAssets is ...
How to reproduce:1. Open the attached project2. Check AssetBundleBuilder.cs script and change BuildTarget platform to yours3. Build ... Read more
Configuration window banner ignores image transparency
How to reproduce: 1. Open attached project2. Build to Standalone and run- Note that the entire banner appears to be coloured in, eve... Read more
[iOS] Unity executes code during the Unity splash screen
How to reproduce: 1. Open attached project2. Build to iOS and run3. Hold a finger down anywhere on the screen as the app is loading-... Read more
Putting build into the background, then switching orientation causes the...
How to reproduce: 1. Open attached project2. Build to iOS and run3. Once the splash screen appears, immediately doubleclick the Home... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title