Search Issue Tracker
Fixed in 5.3.6
Votes
0
Found in
5.3.5p1
Issue ID
805830
Regression
Yes
[WSA] UWP platform memory leak on empty project
Reproduced on 5.3.5f1, 5.3.5p5, 5.4.0b23.
Not reproducible on 5.3.4f1.
Repro steps:
1. create an empty project.
2. build to WSA Universal 10.
3. build and run with diagnostic tools. Memory usage starts to increase.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment