Search Issue Tracker
Fixed in 5.3.6
Votes
0
Found in
5.3.5p1
Issue ID
805830
Regression
Yes
[WSA] UWP platform memory leak on empty project
Reproduced on 5.3.5f1, 5.3.5p5, 5.4.0b23.
Not reproducible on 5.3.4f1.
Repro steps:
1. create an empty project.
2. build to WSA Universal 10.
3. build and run with diagnostic tools. Memory usage starts to increase.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when trying to force Shader to interpret 1/30 as a floating point operation
- Terrain is flickering when adjusting "Compatibility Mode" and "Use Rendering Layers" Settings
- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"
- Crash on ParticleSystemParticles::array_reserve when particle system starts
- Docking Text Property Preview Window next to UI Builder breaks the window and causes NullReferenceException
Add comment