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1
votes
Won't Fix

View is flickering when the UI Camera is active if the URP setting “Tran...

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Sep 14, 2022

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Version/s: 2021.3.10f1, 2022.1.16f1, 2022.2.0b8, 2023.1.0a10

How to reproduce:1. Build And Run the attached project on an iOS device2. Observe the view Expected result: A cycle of a blue screen... Read more

7
votes
Fixed

Keyboard input is not working when using an external keyboard in iOS 15

Input

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Oct 29, 2021

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Version/s: 2019.4, 2019.4.32f1, 2020.3, 2021.1

How to reproduce:1. Open the attached project "iOS New Input System Test.zip"2. Go to Build Settings (File>Build Settings)3. Sele... Read more

0
votes
Fixed

[Linux] CinemachineVirtualCamera Component's body's "ScreenY" and "Scree...

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Sep 14, 2022

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Version/s: 2020.3.38f1, 2021.3.10f1, 2022.1.16f1, 2022.2.0b8, 2023.1.0a10

How to reproduce: Open the attached project (BugRepro.zip) Make sure the “SampleScene“ is open Enter Play Mode In the Hierarchy sele... Read more

0
votes
Fixed

[Mac] VFX graph node creation window doesn't close when clicked outside ...

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Jul 22, 2025

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Version/s: 6000.3.0a3

Steps to reproduce: Create a new Unity project using the Universal 3D template Install the Visual Effect Graph package Create a new ... Read more

0
votes
Fixed

Attempting to paint a detail mesh with LOD group that is not supported b...

Terrain

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Jan 03, 2020

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Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2020.1, 2020.1.0a18

How to reproduce:1. Open the attached project named "Case_1209026"2. Open the Sample Scene3. Select the Terrain in the Scene and ope... Read more

0
votes
Active

D3D12 Device Filter Lists Asset information box has too much empty space

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Oct 23, 2025

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Version/s: 6000.2.10f1, 6000.3.0b8, 6000.4.0a3

Reproduction steps:1. Create a new project2. Create a D3D12 Device Filter Lists Asset (Create > D3D12 Settings > Device Filter... Read more

1
votes
Fixed

[URP] [HDRP] Instanced terrain is not visible in Baked Lightmap scene de...

Terrain

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Jan 14, 2020

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Version/s: 2018.2, 2018.3, 2018.4, 2019.1, 2019.2, 2019.3, 2020.1

Repro:1) Create new URP (or HDRP) project.2) Add terrain.3) Bake (you can reduce resolution for faster bake times).4) When bake is c... Read more

1
votes
Active

Domain reload triggered after disabling Auto Refresh when creating/delet...

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Jul 22, 2025

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Version/s: 6000.0.54f1, 6000.1.13f1, 6000.2.0b11, 6000.3.0a3, 6000.4.0a1, 6000.5.0a1

How to reproduce:1. Create any new project2. Set the “Auto Refresh” property to “Disabled” (Edit → Preferences → Auto Refresh)3. Cre... Read more

0
votes
Fixed

[geomerics]Final gather stalls and never finishes

Global Illumination

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Jan 28, 2015

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Version/s: 5.0.0b21

Job crashes... Repro has been sent to Geomerics. Unity.exe!Enlighten::Impl::IndirectResultsFilter::EvaluateSurface(const int hitTria... Read more

0
votes
Won't Fix

"Grab RenderTexture" occurs when Main Camera "Clear Flags" is set to "De...

Camera

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Sep 18, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2018.4.8f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Open attached project and open the SampleScene scene2. Enter the Play Mode3. Capture a frame in the Frame Debugg... Read more

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