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12
votes
Postponed

[IL2CPP] Stack trace doesn't show script names and line number

IL2CPP

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Aug 27, 2015

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Version/s: 5.1.1f1

1. Open attached project "repro_722931" 2. Build to iOS with IL2CPP and Script Debugging enabled 3. ArgumentException will be thrown... Read more

11
votes
Not Reproducible

Event.current.shift, Event.current.alt, and Event.current. don't work as...

Linux

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Mar 03, 2013

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Version/s: 4.1.0f2

Steps to reproduce : - import the project attached - press play and hold shift, control or alt key down and notice the message - bu... Read more

11
votes
Won't Fix

Reflection is shifted with left and right eyes in VR

XR SDK

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Dec 11, 2016

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Version/s: 5.4.3p3

Steps to reproduce: 1. Download and open the latest attached project(OC Link) 2. Enter Playmode Expected result: reflection is rend... Read more

11
votes
Fixed

Failed executing external process for 'Final Gather' job error repeating...

Progressive Lightmapper

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Feb 02, 2016

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Version/s: 5.3.1p3

To reproduce: 1. Open attached project 2. Open PVE_C01_004 scenek 3. Bake scene lighting 4. Notice "Failed executing external proce... Read more

12
votes
Postponed

JsonUtility does not serialize/deserialize DateTime formats

Serialization

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Jan 18, 2016

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Version/s: 5.3.0f4

Repro steps: 1) Open the project and only scene in it 2) Play the scene 3) Inspect the Console - notice that no result is given in t... Read more

11
votes
Fix In Review

OnApplicationFocus() is not called when leaving or re-entering a VR appl...

Oculus

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Aug 05, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.2.0f1, 2019.3.0a1

How to reproduce: 1. Open the user's project 2. Open the "SampleScene/Scenes" Scene 3. Enter the Play Mode 4. With HMD on press the... Read more

11
votes
Postponed

Wrong default value for array elements added in inspector

Scripting

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Feb 08, 2016

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Version/s: 5.3.2p1

When increasing the size of an array (of class) in the inspector, the constructor for the array member is called, but then the value... Read more

11
votes
Won't Fix

[Shadows] Point light shadow bias leaves gap at large ranges, not possib...

Shadows/Lights

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Apr 09, 2013

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Version/s: 4.1.2f1

Even setting point light shadow bias to zero, there's still visible gaps between objects & shadows, especially at large point light ... Read more

11
votes
Active

UnityTests do not fail when nested coroutines throws an exception

Package: Test-Framework

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Apr 13, 2018

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Version/s:

When a test yields an IEnumerator in a coroutine (Playmode UnityTest), Unity will spawn a nested coroutine. When that throws an exce... Read more

0
votes
Fixed

Overlay Menu has "Edit Light Probes" overlay with missing icon and no ef...

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Oct 01, 2024

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Version/s: 6000.0.22f1

How to reproduce: 1. Create a new HDRP Unity project 2. Create an Empty GameObject and add a "Light Probe Group" Component in the ... Read more

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