Search Issue Tracker
Reflection is shifted with left and right eyes in VR
Steps to reproduce: 1. Download and open the latest attached project(OC Link) 2. Enter Playmode Expected result: reflection is rend... Read more
Built-in unlit particle shader has HDR color selection for albedo, URP u...
To reproduce: 1. Open any project; 2. In Graphics settings, set Render pipeline asset to none; 3. Create a Particle system, assign a... Read more
JsonUtility does not serialize/deserialize DateTime formats
Repro steps: 1) Open the project and only scene in it 2) Play the scene 3) Inspect the Console - notice that no result is given in t... Read more
UnityEngine.Networking.Types.NetworkID compiler warning
UnityEngine.Networking.Types.NetworkID cause compiler wanring "Unsupported enum type 'UnityEngine.Networking.Types.NetworkID'" when... Read more
[LightProbes] Switching light probes does not update them at runtime.
Switching Lightprobes does not updated them in runtime. When loading Lightmaps and Lightprobe data via script for some reason the pr... Read more
OnApplicationFocus() is not called when leaving or re-entering a VR appl...
How to reproduce: 1. Open the user's project 2. Open the "SampleScene/Scenes" Scene 3. Enter the Play Mode 4. With HMD on press the... Read more
UnityTests do not fail when nested coroutines throws an exception
When a test yields an IEnumerator in a coroutine (Playmode UnityTest), Unity will spawn a nested coroutine. When that throws an exce... Read more
[Shadows] Point light shadow bias leaves gap at large ranges, not possib...
Even setting point light shadow bias to zero, there's still visible gaps between objects & shadows, especially at large point light ... Read more
Wrong default value for array elements added in inspector
When increasing the size of an array (of class) in the inspector, the constructor for the array member is called, but then the value... Read more
Spot/Point Lights do not affect VFX Graph Output when "Compatibility Mod...
Reproduction steps: 1. Open the attached project “DefferedVFX.zip“ 2. Open the “SampleScene“ 3. Open the Game View 4. Observe ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Native Crash on TilemapRendererJobs
- Character text is not bold in the title of GameObjects in the Inspector when naming using specific language characters
- IndexOutOfRangeException and GUI Error get thrown in Scene View when Articulation Body Edit Joints is set to "Edit the joint angular limits"
- Volumetric fog is not rendered around GameObjects that are baked with APV when Sky Occlusion is enabled
- UI Text color is incorrect when text is rendered on SubMeshUI