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NavMesh from previous Scene is visible after going into Play Mode when R...
How to reproduce: 1. Open the user’s attached project “BugDemoPlayMode.zip” 2. Enter Play Mode 3. Press the “Switch Scenes” butto... Read more
Profiler - Taking you to the wrong section when using 'show'
Reproduction steps: 1. Create a new project 2. Open the Profiler window (Window > Analysis > Profiler) 3. Enter the Play Mode and Se... Read more
Fuzzy menu on Mac does not work, and renders Bolt authoring unusable
When editing a Bolt graph on Mac, the fuzzy window never shows up. This means you cannot add nodes, or do a whole host of other acti... Read more
'Open Scene Additive' option is enabled in context menu when right-click...
How to reproduce: 1. Create and open a new project 2. In the Project window expand the 'Packages' folder 3. Right-click on one of th... Read more
Children of a Prefab change order in the Hierarchy after changing the Ed...
How to reproduce: 1. Open the “IN-49246_repro.zip“ 2. Open the “BasePrefabVeriant“ asset and observe its child objects in the Hier... Read more
VP matrix always stays close to identity when using endContextRendering ...
Reproduction steps: 1. Open the “ReproProject“ project 2. Open the “Assets/GLTest/GLTest“ scene 3. Enter Play Mode 4. Observe th... Read more
LightBaker does not respect "remove ringing" flag
Repro: # Open Graphics Tests scene 544 # Bake using auto mode with "remove ringing" on # Bake using on-demand mode with "remov... Read more
Attempting to paint a detail mesh with LOD group that is not supported b...
How to reproduce: 1. Open the attached project named "Case_1209026" 2. Open the Sample Scene 3. Select the Terrain in the Scene and ... Read more
Crash in ParticleSystemParticles::CopyToArrayAOS() when calling Particle...
How to reproduce: 1. Open tester-attached project (ParticleCrash) 2. In SampleScene enter Play Mode 3. Press 'Space' to call Particl... Read more
Crash on GrayscaleFilterEffect::RenderGrayscaleFade after deleting mesh ...
Steps to reproduce: 1. Create new 3D project -- or skip to step: 1b 2. Create cube. 3. Delete its mesh filter. 4. Save scene. 5. Lo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler - Taking you to the wrong section when using 'show'
- Draw Renderers custom pass doesn't work with SSGI
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player