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Fixed

Fixed in 6000.0.20f1, 7000.0.0a1

Votes

0

Found in

6000.0.14f1

Issue ID

UUM-78286

Regression

Yes

VP matrix always stays close to identity when using endContextRendering with GL and HYBRID_ENTITIES_CAMERA_CONVERSION

-

Reproduction steps:
1. Open the “ReproProject“ project
2. Open the “Assets/GLTest/GLTest“ scene
3. Enter Play Mode
4. Observe the white lines in the Game View
5. Create a new UI Document (GameObject > UI Toolkit > UI Document)
6. Repeat step 4

Expected result: The white lines remain the same
Actual result: The white lines are in a different position

Reproducible with: 1.2.0, 1.2.3, 1.3.0-pre.4 (6000.0.1f1, 6000.0.14f1)
Not reproducible with: 1.2.0, 1.2.3, 1.3.0-pre.4 (2022.3.41f1, 6000.0.0f1)

Reproducible on: Windows 11 Pro (22H2)
Not reproducible on: No other environment tested

  1. Resolution Note (fix version 6000.0.20f1):

    Fixed view and projection transformation matrices in RenderPipeline.endContextRendering.

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