Search Issue Tracker
Fixed
Fixed in 6000.0.20f1, 7000.0.0a1
Votes
0
Found in
6000.0.14f1
7000.0.0a1
Issue ID
UUM-78286
Regression
Yes
VP matrix always stays close to identity when using endContextRendering with GL and HYBRID_ENTITIES_CAMERA_CONVERSION
Reproduction steps:
1. Open the “ReproProject“ project
2. Open the “Assets/GLTest/GLTest“ scene
3. Enter Play Mode
4. Observe the white lines in the Game View
5. Create a new UI Document (GameObject > UI Toolkit > UI Document)
6. Repeat step 4
Expected result: The white lines remain the same
Actual result: The white lines are in a different position
Reproducible with: 1.2.0, 1.2.3, 1.3.0-pre.4 (6000.0.1f1, 6000.0.14f1)
Not reproducible with: 1.2.0, 1.2.3, 1.3.0-pre.4 (2022.3.41f1, 6000.0.0f1)
Reproducible on: Windows 11 Pro (22H2)
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Popup windows spawn on the incorrect monitor when the Editor is placed near the boundary of scaled monitor next to a monitor with different scaling
- Hidden Tabs do not shift into empty space after closing visible Tabs
- [Android] Application not deployed on a device when "activity-alias" is used in the AndroidManifest
- Shader compile process adds shader ID to the constant buffer name when the word "Globals" is being used in Vulkan
- Audio Mixer Snapshot link to the documentation isn’t working
Resolution Note (fix version 6000.0.20f1):
Fixed view and projection transformation matrices in RenderPipeline.endContextRendering.