Search Issue Tracker

Active

Under Consideration for 2021.3.X, 2022.3.X, 2023.2.X

Votes

1

Found in

2020.3.44f1

2021.3.18f1

2022.2.5f1

2022.3.0f1

2023.1.0b3

2023.2.0a1

2023.3.0a1

6000.0.0b11

Issue ID

UUM-29346

Regression

No

NavMesh from previous Scene is visible after going into Play Mode when Reload Scene is toggled off

--

-

How to reproduce:
1. Open the user’s attached project “BugDemoPlayMode.zip”
2. Enter Play Mode
3. Press the “Switch Scenes” button
4. Open the Scene View window

Expected result: Only the current Scene’s NavMesh is shown
Actual result: The previous Scene’s NavMesh is shown together with the current one

Reproducible with: 1.0.0-exp.4 (2020.3.44f1), 1.1.0-pre.1 (2022.2.0b10), 1.1.1 (2020.3.44f1, 2021.3.18f1, 2022.2.5f1, 2023.1.0b3, 2023.2.0a1)

Reproduced on: Windows 10

Notes:

* Workaround to this issue is to re-launch the Editor
* Issue reproduces with these continuing steps as well:
5. Exit Play Mode
6. Open Scene2 from the Scenes folder
7. Open Scene View
* Issue does not reproduce when Reload Scene is toggled on in Edit > Project Settings > Editor > Enter Play Mode Settings

Comments (1)

  1. GAMEDIA_Justin

    Mar 18, 2024 11:05

    The NavMesh is also there in PlayMode. NavMesh.SamplePosition and NavMesh.CalculatePath are giving us positions on the NavMesh of the old scene. This makes disabling 'Reload Scene' completely useless for us.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.