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13
votes
Postponed

[Mono] .NET 4.7.1 standard/framework .XML files with useful descriptions...

Mono

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Apr 22, 2020

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Version/s: 2018.4, 2019.3.3f1, 2020.2

Reproduction steps:1. Go to "Unity\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api"2. Check if ".XML" files are there Expected resul... Read more

13
votes
Postponed

NavmeshAgent is noticeably slower approaching a small gap when using Obs...

AI Navigation

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May 28, 2018

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Version/s: 2017.3.1p4

How to reproduce:1. Open attached "repo_1042990" project2. Enter game mode3. Click on the ground near yellow square4. Click on the g... Read more

11
votes
Fixed

[Ventura][Intel] Shader Graph nodes connections are not visible when usi...

UI Toolkit Framework

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Nov 10, 2022

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Version/s: 2020.3.41f1, 2021.3.13f1, 2022.1.22f1, 2022.2.0b15, 2023.1.0a9

Reproduction steps: Open the user’s attached project Open “Assets/Shaders/CharacterShader” Shader Graph Inspect the Shader Graph win... Read more

11
votes
Fixed

ARFoundation 5.0.2 drift issue

AR Foundation

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Feb 23, 2023

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Version/s: 2021.3.27f1, 2022.3.4f1, 2023.1.2f1, 2023.2.0a20

1. What happenedOn iOS, a drift is very noticeable when the user moves their device, even slowly. When objects are in place they sho... Read more

11
votes
Fixed

Editor with two locked Project tabs opened throws NullReferenceException...

Editor Window Management

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Oct 21, 2022

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Version/s: 2022.2.0b11, 2023.1.0a14

Reproduction steps: Open the user attached project Open the “SampleScene” scene Enter the Play mode Select the error in the Console ... Read more

11
votes
Fixed

Performing Android and iOS batch-mode builds causes error in RenderTexture

Graphics Device Features

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Sep 25, 2022

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Version/s: 2021.3.8f1, 2022.2.0b8, 2023.1.0a12

Steps to reproduce:1. Open the attached project "T1357998_NoGraphics.zip" with the following commands: "EditorPath" -batchmode -nogr... Read more

11
votes
Fixed

[OcclusionCulling] Scene filters are not applied, when "Occlusion cullin...

Camera

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May 20, 2015

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Version/s: 5.1.0f1

Steps to reproduce: 1. Open attached project;2. Click on "Main Camera" GameObject;3. In the Scene view mark "Occlusion culling" chec... Read more

11
votes
Duplicate

[Mobiles]"<RI.Hid>" errors thrown when connecting a Mobile Device

Input

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Feb 17, 2015

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Version/s: 4.6.3f1

To reproduce:1. Create a new project2. Connect a windows phone 8 or android device to your pc3. Notice the errors in console:"&lt;RI... Read more

13
votes
Postponed

LightingData.asset being too big causes Scene corruption and Size overfl...

Progressive Lightmapper

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Aug 06, 2018

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Version/s: 2017.1, 2017.4, 2018.2, 2018.2.2f1, 2018.3, 2018.4, 2019.1, 2019.2, 2019.3, 2020.1

Steps to reproduce:1. Open user-submitted project2. Open Scene Scenes/xx3. Wait for Unity to exit with the following error: Size ove... Read more

11
votes
Won't Fix

[WebGL] Player's memory is not released when calling Quit function on Un...

Web Platform

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May 25, 2022

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Version/s: 2023.1.0a6, 2023.2.0a1, 2023.3.0a3

How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Go to the Publishing Settings (Edit-&gt;Project Settin... Read more

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