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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.

Postponed

Votes

13

Found in

2017.3.1p4

Issue ID

1042990

Regression

No

NavmeshAgent is noticeably slower approaching a small gap when using Obstacle Avoidance

AI Navigation

-

How to reproduce:
1. Open attached "repo_1042990" project
2. Enter game mode
3. Click on the ground near yellow square
4. Click on the ground inside the "house"
5. If needed repeat steps 3 and 4

Expected result: NavMeshAgent keeps constant speed
Actual result: NavMeshAgent is noticeably slower approaching the gap in a wall

Reproducible With: 2017.1.4f1, 2017.2.3p1, 2017.4.4f1, 2018.1.2f1, 2018.2.0b6

Notes:
- NavMeshAgent does not slow down if it has to go through the gap in a straight line
- Slow down is noticeable with all types of Obstacle Avoidance

Workaround: If you will have only one NavMeshAgent at all times Disabling Obstacle Avoidance will fix the issue, but it wont work if you introduce another NavMeshAgent and want them to avoid colliding with each other

  1. Resolution Note:

    Will be fixed as part of substantial refactoring work planned for the NavMeshAgent.
    More information will be communicated on the Navigation forum. https://forum.unity.com/forums/navigation.79/

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