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26
votes
By Design

[macOS] "Preventing Sleep" setting is set to "Yes" in a built Player app...

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Mar 27, 2023

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Version/s: 2020.3.46f1, 2021.3.22f1, 2022.2.13f1, 2023.1.0b10, 2023.2.0a8

How to reproduce: 1. Create a new project 2. Build And Run the project 3. Open Activity Monitor 4. Observe the “Preventing Sleep... Read more

26
votes
Fixed

"Unable to load assets of type" errors appear if Assets have Labels when...

Package: Build Pipeline - Addressables

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Dec 20, 2021

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Version/s: 1.19.14

How to reproduce: 1. Open project "AddressablesBug" 2. Open the "Test" Scene 3. Enter the Play Mode 4. Observe the Console window ... Read more

32
votes
Fixed

[iOS] Apps with UIApplicationExitsOnSuspend in info.plist failing to pas...

iOS

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Jun 06, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

Last week (WWDC) Apple announced a new way to handle multitasking on iOS and iPadOS 13, so when you attempt to publish an App using ... Read more

66
votes
Fixed

[Android] 64 bit Build with Physics.Processing runs at a very low FPS

Android

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Sep 23, 2019

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Version/s: 2017.4, 2018.4, 2018.4.9f1, 2019.1, 2019.2, 2019.3, 2020.1

Steps to reproduce: 1. Open user's attached project "PerformanceDrop.zip" 2. Build it on Huawei Huawei mate 20 pro 3. Run it and tap... Read more

21
votes
Not Reproducible

[Android] 'Not enough storage space to install required resources' error...

Android

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Oct 12, 2021

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Version/s: 2019.4, 2020.3.15f1, 2020.3.18f1, 2021.1

How to reproduce: 1. Download the attached project 'moonshades_mobile_bugreport.zip' 2. Build And Run on Android device 3. Close the... Read more

21
votes
Fixed

Shader compilation time is higher in 2021.3 than in 2020.3

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Oct 19, 2022

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Version/s: 2021.3.12f1, 2022.1.21f1, 2022.2.0b12, 2023.1.0a13

Reproduction steps: 1. Open the “ShaderCompilation” project 2. Make sure “Library/ShaderCache” is deleted 3. Open the “Addressabl... Read more

15
votes
Fixed

[IL2CPP]System.Runtime.Serialization.Formatters.BinaryFormatter doesn't ...

IL2CPP

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Oct 19, 2021

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Version/s: 2021.2.0a18, 2021.2.0b14, 2022.1

Reproduction steps: 1. Open the attached project "BinaryFormatter.zip" 2. In File > Build Settings, make sure that Scenes/SampleScen... Read more

17
votes
Third Party Issue

Build stops responding when building a project that uses DirectX11 graph...

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Jan 24, 2023

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Version/s: 2021.3.17f1, 2022.2.4f1, 2023.1.0a26

Reproduction steps: 1. Open the attached “repro-project“ 2. Make sure the project uses DirectX11 graphics API 3. Build And Run t... Read more

35
votes
Won't Fix

OnImportAsset leaks 5GB of memory

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Jul 17, 2023

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Version/s: 2021.3.17f1, 2022.3.3f1, 2022.3.4f1, 2023.1.4f1

Run the Test.cs by importing a empty .foo file and unity will never dispose of 5GB of allocated data !image-2023-07-17-17-19-53-3... Read more

35
votes
Fixed

Performance degradation when activating or deactivating uGUI GameObject

Scripting

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Jul 08, 2021

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Version/s: 2019.4.29f1, 2020.3.13f1, 2021.1.10f1, 2021.2, 2022.1

Reproduction steps: 1. Open the attached project "PerformanceBug.zip" 2. Open the "PerformanceTest" Scene 3. Open the Profiler (Wind... Read more

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