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Fixed in 2022.1.X

Planned for 2019.4.X, 2020.3.X



Found in





Issue ID




[Android] 'Not enough storage space to install required resources' error when building App Bundle with Split Application Binary



How to reproduce:
1. Download the attached project ''
2. Build And Run on Android device
3. Close the app on an Android device
4. Build And Run on Android device

Expected result: App starts and 3 buttons can be seen on the screen
Actual result: An error window appears on the device screen saying 'Not enough storage space to install required resources'

Reproducible with: 2019.4.31f1, 2020.3.15f1, 2020.3.20f1, 2021.1.25f1
Not reproducible with: 2020.3.14f1, 2021.2.0b16, 2022.1.0a1, 2022.1.0a12
Could not test with: 2021.2.0a21 (Play Asset Delivery feature is not available)

Reproducible on:
VLNQA00022, Xiaomi Redmi Note 3 (Redmi Note 3), Android 6.0.1, CPU: Snapdragon 617 MSM8952, GPU: Adreno (TM) 510

Not reproducible on:
VLNQA00288, Samsung Galaxy J7 (SM-J730F), Android 8.1.0, CPU: Exynos 7 Octa 7870, GPU: Mali-T830
N/A, Huawei - (NOH-NX9), Android 10, CPU: NOT FOUND, GPU: Mali-G78
VLNQA00001, Google Pixel 2 (Pixel 2), Android 11, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00316, Samsung Galaxy Note10 (SM-N970F), Android 9, CPU: Exynos 9 Series 9825, GPU: Mali-G76
VLNQA00225, Qualcomm null (SDM845 for arm64), Android 8.1.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630

- Logs show no errors when the issue is reproduced
- Can be reproduced randomly by installing the app ~1/10 times (differs by Unity version and/or device)
- Does not reproduce with Default Compression Method (can be selected in Build Settings)

  1. Response avatar

    Resolution Note (fix version 2022.1):

    Fixed in: 2022.1.0a1

    Some users might still experience this issue (might be a different cause on some devices)

Comments (11)

  1. 9f340de5198384992f81889531bb34fa?d=mm


    Nov 18, 2021 11:19

    Will the fix be backported to at least 2021.2.x?

  2. 23ac56fab3559636c4f2a9c8a7ec9477?d=mm


    Nov 12, 2021 14:24

    I hope it will be fixed asap... We simply can't update our game because of this issue.

  3. 3d9ae0c6bccae638388bcb7010d82493?d=mm


    Nov 11, 2021 09:00

    Is this fixed?

  4. 7e935e32888c4dd70b98b9444e60f8f7?d=mm


    Nov 08, 2021 13:07

    Still active on Pixel 3xl too

  5. 9678fc1edec6f0dbcd7ade72fc60b00e?d=mm


    Nov 08, 2021 10:44

    Still active on Google Pixel 3xl devices with Android 12

  6. 656e3365f7a8da3993d51ad3d9403955?d=mm


    Nov 08, 2021 10:42

    We have tried to use a fix from 2022.3.22. We have the following results.
    Redmi 9a - fixed
    Pixel 3XL - still active

  7. 0e4894e257900f01682192b04674f8e3?d=mm


    Nov 02, 2021 15:51

    Also reproducible on 2021.1.27f1,

    ~1 out of 10 opens on One Plus 8Pro.

    Some times instead "not enough storage space to install required resources" error could be: "Unable to Initialize the Unity Engine".

    Logcat does not show information that I found useful in this case.

  8. 1c3219d96caed99e6c91da37efc16443?d=mm


    Nov 02, 2021 15:40

    We also tried Unity 2020.3.21f1 and still have this error.

  9. Ded58205fd1a8c76673da538fa924817?d=mm


    Nov 01, 2021 10:36

    We also have "Unable to Initialize the Unity Engine" with Unity 2020.3.15f2.
    We use "split application binary" with aab.

  10. 1c3219d96caed99e6c91da37efc16443?d=mm


    Nov 01, 2021 08:03

    We have same problem: errors "Unable to Initialize the Unity Engine" or "not enough storage space to install required resources" on some devices: Redmi 9A, Pixel 3XL, Samsung A52.
    Some times game is started but cant load the some resources. On other devices same build works fine.
    It started when we start use aab.
    We use addressables for resources.

    in logs we see:

    RemoteProviderException : TextDataProvider : unable to load from url : jar:file://!/assets/aa/settings.json
    UnityWebRequest result : ProtocolError : HTTP/1.1 404 Not Found
    ResponseCode : 404, Method : GET
    url : jar:file://!/assets/aa/settings.json

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