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[Terrain] Painting on newly created neighboring terrains results in null...
See: https://github.com/Unity-Technologies/TerrainTools/issues/284 I've only been able to repro this in 2019.2 (not .1 or .3) Repro:... Read more
Unity Editor crashes in dispatch_release when running Tests in Batch Mode
When changing the path of an Assembly Definition that is referenced by another Assembly Definition without opening Unity, and runnin... Read more
Crash on start when trying to create SRP Template project
Steps to reproduce:1) Open Unity hub and create a new LWRP template projectObserve the crash while opening the project(same happens ... Read more
[Android] "AndroidETC2FallbackOverride.Quality32BitDownscaled" does not ...
Reproduction steps:1. Open "ETC2 fallback system legacy packer.zip" project2. Open "Test" scene3. Change Platform to Android4. Enter... Read more
Application.lowMemory event doesn't fire on UWP
Steps to reproduce:1. Download attached project2. Open LoadImageTest.cs3. Comment line 684. Build project for UWP5. Open VS studios ... Read more
Projects with script amount exceeding the maximum number of Win32 menu i...
How to reproduce:1. Open tester-submitted project (ManyScripts)2. See the Console window Expected result: the Console does not have ... Read more
Native Plugin regression from 2018.x results in "DllNotFoundException" e...
Reproduction steps:1. Open "zProject_694000.zip" project2. Open "Demo" scene3. Enter Play mode4. Notice an "DllNotFoundException: GU... Read more
Single clicking on an overlapping Standalone window's edge results in wi...
How to reproduce:1. Open two instances of the attached Standalone "Build_2017.4.zip"2. Partially overlap multiple Standalones3. Sing... Read more
[Android] Thread.CurrentThread.CurrentCulture.TextInfo.OEMCodePage retur...
Repro steps:1. Open attached project2. Build and Run on Android3. Press the “Unzip!” button which Actual: The value of OEMCodePage i... Read more
[Linux] Crash on creating new project in 'mini_get_debug_options'
Crash on launch with the following stack trace: #0 0x007f401ce73ff9 in mini_get_debug_options#1 0x00555773e85e14 in InitializeMonoFr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow