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[NavMeshSurface] Trees placed on Terrain are not taken into account when...
How to reproduce:1. Open the attached project (TreeTest.zip)2. Open scene Scenes/SampleScene3. In the Hierarchy window, double-click... Read more
[Culling] When the gameobject of particleSystem is offscreen, the partic...
1 Load default scene2 Press Play and go to Scene tab3 Choose camera and rotate it so the particle system gameobject is out of the fr... Read more
You cannot resize a box collider when you have two inspectors
You cannot resize a box collider when you have to inspectors open at the same time. Happens probably for reflection probe as well (t... Read more
Unity extensions are not yet initialized assertions at project opening
Editor throws assertions at project opening For repro open attached project. It's switched to Universal Windows Platform with script... Read more
[SerializeReference][HDRP] Custom Pass Volume corrupts build data, causi...
To reproduce:1) Open the attached project and scene2) Build and run it It crashes on launch, a log showing that 'level0 is corrupted... Read more
OnDisable and OnDestroy methods are not called when a ScriptableObject i...
How to reproduce:1. Open attached 'project-1174400.zip' project2. In Editor select 'Test' > 'Create and Save'3. Delete 'New TextA... Read more
Unity editor does not support Hindi characters
When entering Hindi characters into string fields in the inspector they all appear as question marks. You can still paste the letter... Read more
[MatchMaker] Can't re-join a match after leaving
How to reproduce: 1. Open attached project2. Open scene Scenes/Main.unity3. Play the scene4. Enable Match Maker5. Create Internet Ma... Read more
Flickering shadows with large Terrain + Cast Shadows enabled + large Sha...
Shadows are computed from the Z buffer, so low near plane values can cause precision issues. Some other precision issues might be ha... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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