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[Culling] When the gameobject of particleSystem is offscreen, the partic...
1 Load default scene2 Press Play and go to Scene tab3 Choose camera and rotate it so the particle system gameobject is out of the fr... Read more
[Android] TMP_InputField throws an exception upon Submit
see: https://unity.slack.com/archives/C06TQC5TK/p1685380002972049 Editing a textfield on Android and then submitting throws an excep... Read more
You cannot resize a box collider when you have two inspectors
You cannot resize a box collider when you have to inspectors open at the same time. Happens probably for reflection probe as well (t... Read more
Unity editor does not support Hindi characters
When entering Hindi characters into string fields in the inspector they all appear as question marks. You can still paste the letter... Read more
[Android] TargetAPI 34 crash on launch
Steps to reproduce: Open the attached 1361131_windowed-trunk project Build the application without changing settings Deploy to the a... Read more
Unable to load DLL 'advapi32.dll' when running an app on hololens at run...
Steps to reproduce:1. Open the attached project (Own Cloud)2. Switch platform to Windows Store3. Build for WSA Universal 10 with il2... Read more
[MatchMaker] Can't re-join a match after leaving
How to reproduce: 1. Open attached project2. Open scene Scenes/Main.unity3. Play the scene4. Enable Match Maker5. Create Internet Ma... Read more
[SerializeReference][HDRP] Custom Pass Volume corrupts build data, causi...
To reproduce:1) Open the attached project and scene2) Build and run it It crashes on launch, a log showing that 'level0 is corrupted... Read more
Flickering shadows with large Terrain + Cast Shadows enabled + large Sha...
Shadows are computed from the Z buffer, so low near plane values can cause precision issues. Some other precision issues might be ha... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGPU errors when CoreCopy shader is used to copy an MSAA texture
- Unity Cloud icon does not appear next to project and does not connect correctly when the project is created with Cloud but closed right after creation
- ScrollerSlider in the Scroller Control is still using UXMLTraits
- Crash on ExtractHandles when shutting down the Editor in a specific scene while Burst jobs are in progress
- Unity Hub closes with no "Project is currently open" window when selecting an already open project from the Projects list