Search Issue Tracker

15
votes
Fixed

Building with VRWorks fails with a shader error in UnityCG

XR SDK

-

Oct 25, 2017

-

Version/s: 2017.2.0f3

Steps to reproduce:1. Download and open the project on a 9xx+ Nvidia card2. Try to build for standalone Expected: build succeedsActu... Read more

12
votes
Fixed

CanvasRenderer.OnTransformChanged is called on UI objects which transfor...

uGUI

-

Oct 30, 2016

-

Version/s: 5.5.0b9

How to reproduce:1. Download and open the project from OwnCloud2. Open LipSync scene3. Open Profiler (Window -> Profiler)4. Play ... Read more

15
votes
Fixed

Cannot change code formatting in 'Braces' category

CodeEditors

-

Nov 29, 2013

-

Version/s: 4.3.0f4

This issue only occurs on WindowsTo recreate:1)Open any script in MonoDevelop2)Go Tools->Options then under Source Code select Co... Read more

11
votes
Fixed

[OSX] Calling Application.CaptureScreenshot throws "An active RenderTarg...

Camera

-

Jun 24, 2016

-

Version/s: 5.4.0b22

1.Open user selected project2.Play scene3.Press space to capture a screenshot Notice error mesage in console appearing GfxFramebuffe... Read more

13
votes
By Design

Ambient Light Occlusion is not baked properly in a grid based scene

Global Illumination

-

Feb 05, 2015

-

Version/s: 5.0.0b22

How to reproduce: 1. Open attached project2. Open scene OcclusionBug.unity- Notice how some of the squares are darker in the Shaded ... Read more

14
votes
Fixed

Fatal Error referring RegisterRuntimeInitializeAndCleanup is thrown afte...

XR SDK

-

Apr 12, 2018

-

Version/s: 2017.4.1f1

Steps to reproduce:1. Open the attached project2. Switch platform to Windows Store3. Open the HeadsetAdjustment.unity scene4. Set Si... Read more

33
votes
Won't Fix

[Gamma/Linear] Baked light's indirect bounce is way less intense than re...

Progressive Lightmapper

-

Feb 02, 2015

-

Version/s: 5.0.0b22

To reproduce:1. Open attached project2. Open scene Irradiance3. Switch directional light between realtime and baked4. Compare indire... Read more

11
votes
Fixed

Static batching less than the mesh vertices limit

Graphics - General

-

Jul 01, 2016

-

Version/s: 5.3.4f1

Steps to reproduce:1. open users attached project2. play scene 'StaticBatchNotFullyBatch'3. enable frame debugger4. check vertices o... Read more

15
votes
Won't Fix

Add T4 templates to user script projects

Scripting

-

Dec 28, 2013

-

Version/s: 4.3.1f1

While editing scripts in MonoDevelop, user has created text templating "T4 Template" file, which was successfully added in file hier... Read more

107
votes
Postponed

[PLM] Lightmapping ignores lights culling mask

Progressive Lightmapper

-

Mar 08, 2015

-

Version/s: 5.0.0f4

To reproduce:1. Open attached project "CullingMask"2. Open scene 13. Let it bake4. Notice that lightmap is baked for all static obje... Read more