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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.




Found in


Issue ID




[PLM] Lightmapping ignores lights culling mask

Global Illumination


To reproduce:
1. Open attached project "CullingMask"
2. Open scene 1
3. Let it bake
4. Notice that lightmap is baked for all static objects, even though light has Culling mask set to Nothing
5. Change lights baking to Dynamic
6. Wait for bake
7. Scene isn't lighted, but irradiance is still present

  1. Response avatar

    Resolution Note:

    Postponed. Missing feature.

Comments (34)

  1. E164861f991cae6473b74603f840e211?d=mm


    Jan 07, 2020 19:35

    2020 here, how is it going 2021?

  2. 521bfd2ecf59e2f98af03d61bd205050?d=mm


    Oct 28, 2019 01:00

    Bump 2018.3 still has the problem, I really can't understand how there are so many new features and this has not been fixed.

  3. 48928d66857cd2864a8fd9b1340b63cf?d=mm


    Sep 10, 2019 20:19

    Hello 2019

  4. 81dac8fed002588a4ef1226f793096b9?d=mm


    Nov 18, 2018 13:05

    Gosh, such a basic feature, and still unavailable.
    ....Also, what about finally giving us light-cookies during lightmapping??

  5. 12cbbafc504c07fe7dfdd7e004ce1e93?d=mm


    Sep 06, 2018 16:43

    Setting it to mixed is a work around

  6. 48dc3b29deb2b8321eb98d7372654d82?d=mm


    Jul 15, 2018 14:27

    2018.2 And still the same issue.

  7. C6115f7453f4de531d18167196a2dca9?d=mm


    Jun 25, 2018 11:32

    Same in 2018.1.6!!!!!!

  8. 040e156173ba5d6e7fa458011862611e?d=mm


    Jun 15, 2018 14:06

    2018.1.2p1 - still the same...

  9. 81dac8fed002588a4ef1226f793096b9?d=mm


    May 22, 2018 02:50

    Absolutely disgusting :(

  10. 5baa90d156cf5e36347dbf3624edd980?d=mm


    Apr 09, 2018 13:36

    In 3 years and one month, Unity, a multinational giant corporation with huge expos where they brag to the public about how amazing they are, was unable to implement baked light cookies, baked light culling (and many other things like peter-panning, gpu baking, swarming, proper raytracing).

    How can you show your face at unite events, showing how great your graphics look, while lacking absolute fundamentals?

    They're just lucky other entity-component-system game engines haven't caught up yet.

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