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41
votes
Postponed

[Standalone] Corrupted textures in a huge project

Build Pipeline

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Mar 13, 2016

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Version/s: 5.3.2p4

Reproduction steps:1. Open attached "Stripped4" Unity project(4gb file).2. Open and play "Physics Based Tank Controller/Scene/Demo S... Read more

37
votes
Postponed

Transform.position() values becomes to NaN when one GameObject rotates w...

Physics

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Mar 15, 2017

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Version/s: 5.5.0f3

To reproduce:1. Open repro project2. Play scene3. Using arrow keys (or w,a,s,d) move cube to the corner of ground Expected: when cub... Read more

12
votes
Fixed

Frame Debugger VRAM memory leak

FrameDebugger

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Feb 24, 2023

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Version/s: 2022.2.7f1, 2023.1.0b5, 2023.2.0a4

Steps to reproduce:1. Open the attached user's project "URPRendererTest.zip(2)"2. In the Project Directory, set the path in "RunRepr... Read more

11
votes
Third Party Issue

[OculusXR] Quest application crashes on launch when using MultiView and ...

Package: Oculus XR Plugin

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Feb 27, 2024

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Version/s: 4.2.0

Steps to reproduce:1. Open the attached project "Crash Quest - Copy"2. Switch to Android3. Open "Assets/Scenes/SampleScene.unity" an... Read more

13
votes
Fixed

Button isn't highlighted when the mouse re-enters the Button's Child Ima...

uGUI

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May 31, 2022

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Version/s: 2021.3.5f1, 2022.2.0a17, 2023.1.0a1

Reproduction steps:1. Open the attached project2. Enter Play Mode3. Hover the cursor over the white part of the Button in the Game V... Read more

11
votes
Fixed

[Mobile] [Input System] External keyboard not working in TMP_InputField

Package: TextMeshPro

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Apr 29, 2021

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Version/s: 2021.1, 2021.1.3f1, 2021.2

Reproduction steps:1. Open the project in "Test_new_input.zip"2. Build for iOS3. Connect a keyboard to your iOS device4. Deploy the ... Read more

12
votes
Fixed

[iOS] Social.ReportProgress is not working

iOS

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Apr 30, 2015

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Version/s: 5.0.1p2

To Reproduce: 1. Open and build the project GameCenterTest.zip.2. Make sure that that everything is correctly set up for Game Center... Read more

11
votes
Duplicate

[Asset Bundle] AssetBundle.LoadAsset<T> fails when assets and or scripts...

Asset Loading

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Mar 17, 2016

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Version/s: 5.3.4f1

Reproduction steps:1) Open attached project "ABRefBug"2) Build asset bundles using the menu "Assets/AssetBundles/Build AssetBundles"... Read more

12
votes
Won't Fix

[WebGL] AsyncGPUReadback.RequestIntoNativeArray displays incorrect frame...

WebGL

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May 12, 2023

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Version/s: 2021.3.25f1, 2022.2.19f1, 2023.1.0b16, 2023.3.0b3, 6000.0.0b11, 6000.1.0a7, 6000.2.0a1

How to reproduce:1. Open the “Frame_Count_Bug” project2. Switch build to “WebGL” (File &gt; Build Settings &gt; “WebGL” &gt; Switch ... Read more

11
votes
Duplicate

Path is not calculated between two points located in the same NavMesh No...

AI Navigation

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Jan 10, 2020

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Version/s: 2018.4, 2019.2, 2019.3, 2019.3.0f1, 2020.1

How to reproduce:1. Open the attached project's Scene labeled "SamePolyIssue"2. Enter the Play Mode3. Click the "Calculate&amp;DrawP... Read more

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