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[AMD-only][Animation][GLCore] Memory leak and crash having high poly mes...
Steps to reproduce: 1. Open Unity with command line argument -force-glcore (or 4.5 or 4.0)2. Download and import attached project. (... Read more
[Stripping] 'Could not produce class with ID 111' and crash in ActivateA...
How to reproduce: 1. Open attached project2. Build to iOS and run3. Click "Open Test Scene" in device- Wait a few seconds for it to ... Read more
[Skinning] Perf problems with GPU skinning on high poly meshes, when the...
Steps to reproduce: 1. Downlaod and import attached project. (Animation-Lag.zip)2. Play in fullscreen mode.3. Move mouse around. Exp... Read more
[OS X] Deleted project isn't removed from project selection window
Steps to reproduce:1. Create new project in Unity2. Close and Restart Unity to project selection window3. Delete folder project from... Read more
Monodevelop crashes when using split screen
To reproduce:1. Open any script with MonoDevelop2. Click-hold maximize (green) button to launch split screen on Monodevelop window3.... Read more
[Shuriken] Particle emission module burst min max should be unsigned int
Particle emission module burst min max should be unsigned int. Emission rate is also unsigned int, at this moment burst min max is u... Read more
In the new Unity 4.6 UI, using masks causes visual errors on Android
Using a mask causes visual errors like magenta showing or missing parts of texture on some Android devices Read more
LOD: Code supposed to be unreachable - error in the console
Reproduction steps:1) Open project linked in one of the edits2) Open scene Scenes -> Island3) Enter play mode4) Walk around the i... Read more
Creating animation when sprites are selected creates it empty
How to reproduce:1. Open the attached project "TestAnim783217.zip"2. Expand sprite in the Project folder3. Select 3 or 4 sprites4. R... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject