Search Issue Tracker
Duplicate
Votes
0
Found in
5.4.0b12
Issue ID
783736
Regression
Yes
[AMD-only][Animation][GLCore] Memory leak and crash having high poly meshes with animations
Steps to reproduce:
1. Open Unity with command line argument -force-glcore (or 4.5 or 4.0)
2. Download and import attached project. (Animation-Lag.zip)
3. Open scene: Animation-lag
4. Make sure your game view is not a separate window.
5. Play.
6. Move with mouse around.
7. Resize the Unity window or disattach game view, or change the layout in any way.
8. Move again with mouse around.
9. Look at task manager or any other app to inspect the used RAM by process.
Expected result: Memory allocation does not grow when moving with mouse around.
Actual result: Memory leaks somewhere, used RAM does not stop growing until it crashes Unity editor on DrvPresentBuffers
Notes: reproduces with both 4.5 and 4.0 OpenGL versions
Regression from: 5.3.3f1 (910d71450a97)
Reproduced on: 5.4.0b14, 5.3.4f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Asset icon is not shown on creation unless you confirm the name
- APV Sky occlusion doesn't consider the terrain
- [iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
- Cursor skips input fields when tabbing between two sets of input fields
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
This is a duplicate of issue #788812