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[XR][Android] Image effects are not rendering properly with single-pass
1) Download project, set up Singleppass stereo capable android device2) Observe settings are set to Single pass and Daydream3) Deplo... Read more
NavMeshQuery's BeginFindPath returns an ArgumentException when the Agent...
How to reproduce:1. Open user-submitted project (UnityPathfindingTesting.zip)2. Open the PathfindingTesting scene3. Enter Play Mode4... Read more
UI.Mask turns pink when switching to another application
Better, simpler repro and more details in duplicate : http://issuetracker.unity3d.com/issues/ui-controls-ui-controls-are-not-getting... Read more
[Android] InputText makes webcam update texture slow
Steps to reproduce: 1) Download attached project 'TestWebCamTexture.zip' and open in Unity.2) Open scene 'main'.3) Build and run pro... Read more
Animation Rigging fails when GameObjects with Skinned Meshes are not dir...
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. In the Hierarchy window, select the GameObjec... Read more
[OSX] Editor freezes when clicking Game tab after creating a 3D object o...
How to reproduce:1. Creat a new 3D project2. GameObject > 3D Object > Plane3. Click Game tab4. Editor freezes Issue is reprodu... Read more
[WebGL] Player's memory is not released when calling Quit function on Un...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Go to the Publishing Settings (Edit->Project Settin... Read more
[Linear] Previewing animated material's color for the second time result...
Steps to reproduce: 1. Open attached project2. Open scene "ExampleScene"3. In hierarchy, doubleclick on "Quad" to focus on it4. Open... Read more
Cannot override type of [SerializedReference] fields in prefab instances
To reproduce:1) Open the attached project and scene2) Select Polymorphic Prefab in the hierarchy3) Change Derived Class 1 to somethi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used