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Error "Destroy may not be called from edit mode! Use DestroyImmediate in...
How to reproduce: 1. Open the attached project "UIToolTip" 2. Click Play 3. Click Play again to exit Play Mode 4. Observe the Conso... Read more
[Android] App installed using APK from app bundle option in Android Stud...
How to reproduce: 1. Create and open a new project 2. Open Build Settings and switch to the Android platform 3. Add Open Scenes to b... Read more
uGUI in Texture2D is different than in the Game view when calling ToText...
How to reproduce: 1. Open the user's attached "EmptyNaniProject.zip" project 2. Open the "SampleScene" Scene 3. Enter Play Mode 4. P... Read more
Editor crashes after entering the Play Mode when using Unity NetCode
How to reproduce: 1. Open the attached Scene labeled "NetCodeTest" 2. Enter the Play Mode 3. Wait for a few seconds Expected result... Read more
Android Player crashing in FMOD when targetting SDK Level 31
There are no steps for bug reproduction Reproducible with: 2020.3.33f1 Notes: - 3 fixes, which potentially can fix this issue, are... Read more
[macOS] "Preventing Sleep" setting is set to "Yes" in a built Player app...
How to reproduce: 1. Create a new project 2. Build And Run the project 3. Open Activity Monitor 4. Observe the “Preventing Sleep... Read more
"Unable to load assets of type" errors appear if Assets have Labels when...
How to reproduce: 1. Open project "AddressablesBug" 2. Open the "Test" Scene 3. Enter the Play Mode 4. Observe the Console window ... Read more
[iOS] Apps with UIApplicationExitsOnSuspend in info.plist failing to pas...
Last week (WWDC) Apple announced a new way to handle multitasking on iOS and iPadOS 13, so when you attempt to publish an App using ... Read more
[Android] 64 bit Build with Physics.Processing runs at a very low FPS
Steps to reproduce: 1. Open user's attached project "PerformanceDrop.zip" 2. Build it on Huawei Huawei mate 20 pro 3. Run it and tap... Read more
Shader compilation time is higher in 2021.3 than in 2020.3
Reproduction steps: 1. Open the “ShaderCompilation” project 2. Make sure “Library/ShaderCache” is deleted 3. Open the “Addressabl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uneven lighting is seen on the GameObjects when Sky Occlusion is enabled
- Editor freezes and a "Failed to present D3D11 swapchain" error appears when toggling loop time option and entering Play Mode
- Assets in the Project Window are incorrectly sorted when different Asset types have the same name
- [Android] The Player crashes at "isInMultiWindowMode" when using lifecycle methods
- [Linux] Editor can't find Audio Spatializer when using PS5AudioSpatializer plugin