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SphereCastAll and SphereCastNonAlloc cast inside collider return hit poi...
Steps to reproduce: 1. Open attached project "777460.zip"2. Open scene "repro"3. Make sure Console is visible and run the scene4. No... Read more
Exporting Google Android Project fails when processing arr files
Reproduction steps:1) Open users attached project and go into build settings.2) Under Android platform select "Google Android Projec... Read more
[Standalone][OSX] Built app does not start if resolution dialog is enabled
1. Create new project2. Build to OSX with default settings3. Open built .app and nothing will be displayed4. Disable resolution dial... Read more
Function with return type 'const char *' of Native rendering plug-in cra...
How to reproduce: 1. Open attached project2. Open scene scene.unity3. Build to iOS and run- Note that the build crashes before even ... Read more
ExecuteInEditMode does not generate checkbox near the script
Reproduction steps:1. Open the attached project and open scene "test"3. Select Cube4. Notice that cube has two scripts ("test" and "... Read more
BuildAssetBundles ignores modified prefab if scene/project was not saved
Steps to reproduce:1. Open attached project "ScriptableObjectToAssetBundleTest.zip"2. In file menu bar click "Test->BuildAssetBun... Read more
[iOS] Social.ShowLeaderboardUI() open the AchievementsUI window
To Reproduce: 1. Build and run the attached project.2. CLick Authenticate.3. Observe that both 'Social.ShowLeaderboardUI' and 'Socia... Read more
[Linux][OpenGL core] crash on startup after screen dialog in 32bit machine
-e: see title, just crashes after confirming screen dialog. doesn't crash with -force-opengl. -repro:--build a empty x86 linux proje... Read more
[WP8.1] Visual assets (tiles, icons, etc.) aren't included into VS solution
Reproduction steps: 1. Open the attached project2. Build to "Phone 8.1"3. Open the solution -> Manifest file -> Visual Assets4... Read more
[UWP] Number of errors with Visual Assets in the generated solution
Reproduction steps: 1. Open the attached project2. Build to Universal 103. Open the generated solution -> manifest file -> Vis... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Group Selection title text size is smaller in renaming than the actual font size
- Shader Graph validation errors are not pointing to the right implementation
- Rich Text is not correctly highlighted when searching through Debug Logs in the Console window
- Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High Definition 3D Sample Template
- Audio Mixer “+” buttons overlap with UI when the Audio Mixer window layout is set to Horizontal