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Cannot change clip in animation window if selection is locked
Cannot change clip in animation window if selection is locked. 1. Create a game object.2. Open Animation Window and create a new cli... Read more
Changing clip in Animation Window does not update scene view.
Changing clip in Animation Window does not update scene view. 1. Open attached project.2. Open scene "2 animation reskinning".3. Ope... Read more
Particle renderer using Mesh is not affected by Material Property Block
Steps to reproduce: 1. Open attacked project2. Open block_test scene. Run the game3. There are 2 particle systems in the scene, both... Read more
[OS X] Game is always running in background if Standalone build was mini...
1. Open attached project2. Make sure 'Running in Background' option is turned off for Standalone platform (File -> Build Settings... Read more
Custom cursor looks corrupted or invisible on Mac and Windows Standalone...
1. Open attached project2. Go File -> Build Settings -> Player Settings -> PC, Mac & Linux Standalone3. Build and run t... Read more
[Inspector] Network components' help buttons links to MonoBehavior in docs
Steps to reproduce:1) open any/new unity project2) add NetworkManager component (or any other Networking component e.g. NetworkIdent... Read more
Ray fails to hit mesh collider
Steps to reproduce: 1. Open attached project "733291.zip"2. Open scene "tt"3. Run scene4. In game view, enable Gizmos and click on m... Read more
[InputField] charIndex is always zero in InputField.onValidateInput when...
Repro steps:1) Open the project and only scene in it2) Try writing something in the InputField and notice in the console that the in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size