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[WebGL] Player's memory is not released when calling Quit function on Un...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Go to the Publishing Settings (Edit->Project Setti... Read more
Identical Asset bundles differ bitwise when building Addressable content
How to reproduce: 1. Open the user's attached project 2. Open Scenes/SampleScene 3. Go to Window -> Asset Management -> Addressables... Read more
[Addressables]Timeline's signals won't launch when lhe Timeline is loade...
Reproduction steps: 1. Download and open the user-attached project "AddressablesTimelineBug.zip" 2. Open the Addressables Groups win... Read more
[XR][Android] Image effects are not rendering properly with single-pass
1) Download project, set up Singleppass stereo capable android device 2) Observe settings are set to Single pass and Daydream 3) Dep... Read more
Mismatched serialization in the builtin class 'Mesh'
To reproduce: 1. Open attached project 2. Open MismatchError scene Expected result: No error Actual result: Error is thrown: Mismatc... Read more
Animations have a small twitch at the end and beginning
To reproduce: 1. Download and open: http://files.unity3d.com/will/MecanimTute.zip 2. Open scene Tutorial-done 3. Enter play mode 4. ... Read more
When copying text in a multiline Input Field and then pasting it, new li...
To reproduce this issue: 1. Open the attached project 2. Open 'test' scene 3. It has input field with line type: 'Multi Line Newlin... Read more
NavMeshQuery's BeginFindPath returns an ArgumentException when the Agent...
How to reproduce: 1. Open user-submitted project (UnityPathfindingTesting.zip) 2. Open the PathfindingTesting scene 3. Enter Play Mo... Read more
[Gamma/Linear] Realtime vs. Baked lighting inconsistent results
Lighting is predictable in real-time and baked applications in linear space only. Gamma baking yields results similar to linear baki... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Basic UI Toolkit panels do not render when using URP+RenderGraph+D3D12
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view